示例#1
0
        internal override GameState getBestGame(GameState gs)
        {
            Random        r         = new Random(0);
            List <PointD> allPoints = new List <PointD>();

            index = new Dictionary <PointD, int>();
            for (int i = 0; i < gs.PortalInfos.Count; i++)
            {
                PortalInfo pInfo = gs.PortalInfos[i];
                allPoints.Add(pInfo.Pos);
                index[pInfo.Pos] = i;
            }
            List <PointD> remPoints = new List <PointD>(allPoints);

            List <PointD> hull = ConvexHull.MakeConvexHull(allPoints);

            foreach (PointD item in hull)
            {
                remPoints.Remove(item);
            }

            LinkPlan linkPlan = new LinkPlan(gs.PortalInfos.Count);

            for (int i = 0; i < hull.Count; i++)
            {
                //gs.addLink(index[hull[(i - 1 + hull.Count) % hull.Count]], index[hull[i]]);
                linkPlan.addLink(index[hull[(i - 1 + hull.Count) % hull.Count]], index[hull[i]]);
            }
            while (hull.Count > 3)
            {
                int mid  = r.Next(0, hull.Count);
                int ind1 = (mid - 1 + hull.Count) % hull.Count;
                int ind2 = (mid + 1 + hull.Count) % hull.Count;
                //gs.addLink(index[hull[ind1]], index[hull[ind2]]);
                linkPlan.addLink(index[hull[ind1]], index[hull[ind2]]);
                hull.RemoveAt(mid);
            }
            List <Triangle> remTriangles = new List <Triangle>();

            for (int p1 = 0; p1 < linkPlan.Portals.Length; p1++)
            {
                foreach (int p2 in linkPlan.Portals[p1].Links)
                {
                    foreach (int p3 in linkPlan.Portals[p2].Links)
                    {
                        if (linkPlan.Portals[p3].Links.Contains(p1))
                        {
                            int[] triangleKey = new int[] { p1, p2, p3 };
                            Array.Sort(triangleKey);
                            Triangle newTr = new Triangle(triangleKey);
                            if (remTriangles.Contains(newTr))
                            {
                                continue;
                            }
                            remTriangles.Add(newTr);
                        }
                    }
                }
            }

            while (remTriangles.Count > 0)
            {
                Triangle curTriangle = remTriangles[0];
                remTriangles.RemoveAt(0);

                foreach (PointD remPoint in remPoints)
                {
                    if (geohelper.PointInPolygon(new PointD[] { allPoints[curTriangle.P1], allPoints[curTriangle.P2], allPoints[curTriangle.P3] }, remPoint))
                    {
                        linkPlan.addLink(curTriangle.P1, index[remPoint]);
                        linkPlan.addLink(curTriangle.P2, index[remPoint]);
                        linkPlan.addLink(curTriangle.P3, index[remPoint]);

                        for (int i = 0; i < 3; i++)
                        {
                            int[] triangleKey = new int[] { curTriangle.P1, curTriangle.P2, curTriangle.P3 };
                            triangleKey[i] = index[remPoint];
                            Array.Sort(triangleKey);
                            Triangle newTr = new Triangle(triangleKey);
                            remTriangles.Add(newTr);
                        }

                        remPoints.Remove(remPoint);
                        break;
                    }
                }
            }



            AlgoWayOptimizer wopt = new AlgoWayOptimizer(gs, linkPlan, this);

            gs = wopt.linkConvex();


            this.newBestGame(gs);

            return(gs);
        }
示例#2
0
        internal override GameState getBestGame(GameState gs)
        {
            if (gs.Global.AnchorsPortals.Count != 1)
            {
                return(gs);
            }
            List <PointD>             allPoints = new List <PointD>();
            Dictionary <PointD, bool> anchors   = new Dictionary <PointD, bool>();

            if (gs.Global != null)
            {
                foreach (PortalInfo item in gs.Global.AnchorsPortals)
                {
                    anchors[item.Pos] = true;
                }
            }
            foreach (PortalInfo pInfo in gs.PortalInfos)
            {
                if (!anchors.ContainsKey(pInfo.Pos))
                {
                    allPoints.Add(pInfo.Pos);
                }
            }

            SortedList <double, PointD> anglePoints = new SortedList <double, PointD>();
            PointD anchor = anchors.Keys.ToArray()[0];

            foreach (PointD p in allPoints)
            {
                if (p.Equals(anchor))
                {
                    continue;
                }
                //gs.addLink(gs.Global.PortalMappingPointD[p], gs.Global.PortalMappingPointD[anchor]);
            }

            foreach (PointD p in allPoints)
            {
                if (p.Equals(anchor))
                {
                    continue;
                }
                double angl = geohelper.GetAngle(p, anchor);
                anglePoints.Add(angl, p);
            }
            double biggestAngleKey  = 0;
            double biggestAngleDiff = 0;

            for (int i = 0; i < anglePoints.Count; i++)
            {
                double anglediff = anglePoints.Keys[i] - anglePoints.Keys[(i + 1) % anglePoints.Count];
                anglediff = Math.Abs(anglediff);
                while (anglediff > 180)
                {
                    anglediff -= 360;
                }
                anglediff = Math.Abs(anglediff);
                //if (anglediff < 0) anglediff += 2 * Math.PI;
                if (anglediff > biggestAngleDiff)
                {
                    biggestAngleDiff = anglediff;
                    biggestAngleKey  = anglePoints.Keys[(i + 1) % anglePoints.Count];
                }
            }
            int startInd = anglePoints.IndexOfKey(biggestAngleKey);

            for (int i = 0; i < anglePoints.Count * 2; i++)
            {
                double key = anglePoints.Keys[(i + startInd) % anglePoints.Count];
                PointD p   = anglePoints[key];
                gs.addLink(gs.Global.PortalMappingPointD[p], gs.Global.PortalMappingPointD[anchor]);
                for (int j = 0; j < i; j++)
                {
                    double jkey      = anglePoints.Keys[(startInd + j) % anglePoints.Count];
                    double angleDiff = key - jkey;
                    if (angleDiff < 0)
                    {
                        angleDiff += 360;
                    }
                    if (angleDiff > 180)
                    {
                        continue;
                    }
                    gs.addLink(gs.Global.PortalMappingPointD[p], gs.Global.PortalMappingPointD[anglePoints[jkey]]);
                }
            }
            AlgoWayOptimizer wopt = new AlgoWayOptimizer(gs, this);

            gs = wopt.linkConvex();

            this.newBestGame(gs);

            return(gs);
        }