public bool IsValid(ActionContext context) { var action = context.BattleAbility; var memory = context.MemoryAPI; var mpReserve = new Range(action.MPReserveLow, action.MPReserveHigh); return mpReserve.InRange(memory.Player.MPPCurrent) || mpReserve.NotSet(); }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; var memory = context.MemoryAPI; return !ResourceHelper.IsSpell(action.Ability.AbilityType) || !ProhibitEffects.ProhibitEffectsSpell .Intersect(memory.Player.StatusEffects).Any(); }
/// <summary> /// Filters out unusable buffing abilities. /// </summary> /// <param name="fface"></param> /// <param name="action"></param> /// <returns></returns> public static bool BuffingFilter(IMemoryAPI fface, BattleAbility action) { var actionContext = new ActionContext { MemoryAPI = fface, BattleAbility = action }; var actionRules = new BuffingActionRules(); return actionRules.IsValid(actionContext); }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; var memory = context.MemoryAPI; var hasEffect = memory.Player.StatusEffects.Any(effect => Regex.IsMatch(effect.ToString(), action.StatusEffect.Replace(" ", "_"), RegexOptions.IgnoreCase)); return string.IsNullOrWhiteSpace(action.StatusEffect) || (hasEffect && action.TriggerOnEffectPresent) || (!hasEffect && !action.TriggerOnEffectPresent); }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; var memory = context.MemoryAPI; return action.Ability.MpCost <= memory.Player.MPCurrent; }
public bool IsValid(ActionContext context) { return rules.All(x => x.IsValid(context)); }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; return action.Recast == 0 || action.LastCast <= DateTime.Now; }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; var memory = context.MemoryAPI; return AbilityUtils.IsRecastable(memory, action.Ability); }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; return action.IsEnabled; }
public bool IsValid(ActionContext context) { var action = context.BattleAbility; return !string.IsNullOrWhiteSpace(action.Name); }