public static float SmoothStart4SmoothStop2(float t) { return(Mathf.Lerp(SmoothStart.SmoothStart4(t), SmoothStop.SmoothStop2(t), t)); }
public static float SmoothStop4(float t) { return(GeneralEase.Flip(SmoothStart.SmoothStart4(GeneralEase.Flip(t)))); }