示例#1
0
 public virtual void PrintBeMoreSpecific()
 {
     CommandImpl.PrintBeMoreSpecific();
 }
示例#2
0
 public virtual bool IsPrepEnabled(IPrep prep)
 {
     return(CommandImpl.IsPrepEnabled(prep));
 }
示例#3
0
 public virtual void RedirectToGetCommand <T>(IArtifact artifact, bool printTaking = true) where T : class, ICommand
 {
     CommandImpl.RedirectToGetCommand <T>(artifact, printTaking);
 }
示例#4
0
 public override bool ShouldPreTurnProcess()
 {
     return(CommandImpl.ShouldPreTurnProcess());
 }
示例#5
0
 public virtual string GetPrintedVerb()
 {
     return(CommandImpl.GetPrintedVerb());
 }
示例#6
0
 public virtual bool IsAllowedInRoom()
 {
     return(CommandImpl.IsAllowedInRoom());
 }
示例#7
0
 public virtual bool ShouldStripTrailingPunctuation()
 {
     return(CommandImpl.ShouldStripTrailingPunctuation());
 }
示例#8
0
 public virtual void PrintNoPlaceToGo()
 {
     CommandImpl.PrintNoPlaceToGo();
 }
示例#9
0
 public virtual void PlayerArtifactMatch02()
 {
     CommandImpl.PlayerArtifactMatch02();
 }
示例#10
0
 public virtual void PrintDontBeAbsurd()
 {
     CommandImpl.PrintDontBeAbsurd();
 }
示例#11
0
 public virtual void PrintCalmDown()
 {
     CommandImpl.PrintCalmDown();
 }
示例#12
0
 public virtual void PrintDontFollowYou()
 {
     CommandImpl.PrintDontFollowYou();
 }
示例#13
0
 public virtual void PrintYouSeeNothingSpecial()
 {
     CommandImpl.PrintYouSeeNothingSpecial();
 }
示例#14
0
 public virtual void PrintNothingHereByThatName()
 {
     CommandImpl.PrintNothingHereByThatName();
 }
示例#15
0
 public virtual void PlayerFinishParsing()
 {
     CommandImpl.PlayerFinishParsing();
 }
示例#16
0
 public virtual void PlayerMonsterMatch03()
 {
     CommandImpl.PlayerMonsterMatch03();
 }
示例#17
0
 public virtual void MonsterFinishParsing()
 {
     CommandImpl.MonsterFinishParsing();
 }
示例#18
0
 public virtual void PlayerResolveArtifact()
 {
     CommandImpl.PlayerResolveArtifact();
 }
示例#19
0
 public virtual bool ShouldAllowSkillGains()
 {
     return(CommandImpl.ShouldAllowSkillGains());
 }
示例#20
0
 public virtual void PlayerResolveMonster()
 {
     CommandImpl.PlayerResolveMonster();
 }
示例#21
0
 public virtual bool ShouldShowUnseenArtifacts(IRoom room, IArtifact artifact)
 {
     return(CommandImpl.ShouldShowUnseenArtifacts(room, artifact));
 }
示例#22
0
 public virtual void PlayerProcessEvents(long eventType)
 {
     CommandImpl.PlayerProcessEvents(eventType);
 }
示例#23
0
 public override void Execute()
 {
     CommandImpl.Execute();
 }
示例#24
0
 public virtual void MonsterProcessEvents(long eventType)
 {
     CommandImpl.MonsterProcessEvents(eventType);
 }
示例#25
0
 public virtual bool IsEnabled(IMonster monster)
 {
     return(CommandImpl.IsEnabled(monster));
 }
示例#26
0
 public virtual void PlayerExecute()
 {
     CommandImpl.PlayerExecute();
 }
示例#27
0
 public virtual void CopyCommandData(ICommand destCommand, bool includeIobj = true)
 {
     CommandImpl.CopyCommandData(destCommand, includeIobj);
 }
示例#28
0
 public virtual void MonsterExecute()
 {
     CommandImpl.MonsterExecute();
 }
示例#29
0
 public virtual void FinishParsing()
 {
     CommandImpl.FinishParsing();
 }
示例#30
0
 public virtual void PrintCantVerbHere()
 {
     CommandImpl.PrintCantVerbHere();
 }