// initiate transmission of a packet public void sendPacket(EZPacket pack) { byte receiver_id = pack.ReceiverID; CurrentPacket = packet2Bytes(pack); // retrieving length of raw packet data CurrentPacketLength = getRawPacketLength(CurrentPacket); // computing number of frames required TotalFrames = CurrentPacketLength / MAX_FRAME_PAYLOAD_LENGTH + 1; // zeroing number of frames sent FramesSent = 0; // clearing timeout flag PacketSendTimeout = false; // marking the starting time for possible timeouts TransmissionStartTime = DateTime.Now; // setting Packet Receiver global PacketReceiverID = receiver_id; // setting state to sending... state = stSending; // now sending first frame sendNextFrame(); }
// pushes a new packet into the outbound queue public Boolean pushOutboundPacket(EZPacket pack) { Boolean success = false; if (!OutboundQueueFull()) { OutboundPacketsNum++; OutboundPackets[OutboundPacketsNum - 1] = pack; success = true; } else { success = false; } return(success); }
// wraps a packet given a raw message (payload) for the avatar robot private EZPacket createEZPacket(byte[] payload, int payloadsize) { EZPacket pack = new EZPacket(); pack.ReceiverID = AvatarNodeID; pack.SenderID = NetDevice.NodeID; pack.SenderNodeType = NetDevice.DevNodeType; pack.MessageLength = (ushort)payloadsize; int i; pack.Message = new byte[pack.MessageLength]; for (i = 0; i < payloadsize; i++) { pack.Message[i] = payload[i]; } return(pack); }
// returns an euivalent array of bytes to a packet byte[] packet2Bytes(EZPacket pack) { int packlen = 5 + pack.MessageLength; // 5 bytes in the header plus the message length byte[] rawmsg = new byte[packlen]; rawmsg[0] = pack.SenderID; rawmsg[1] = pack.ReceiverID; rawmsg[2] = pack.SenderNodeType; rawmsg[3] = (byte)(pack.MessageLength & 0x0FF); rawmsg[4] = (byte)((pack.MessageLength >> 8) & 0x0FF); int i; for (i = 0; i < pack.MessageLength; i++) { rawmsg[5 + i] = pack.Message[i]; } return(rawmsg); }
// Event Handler for the Timer (SyncTimer) member public void SyncTimerTick(object sender, EventArgs e) { processData(CommPortBuffer); processEvents(); int packetsInQueue = packetsAvailable(); do { if (packetsInQueue > 0) { int i; for (i = 0; i < packetsInQueue; i++) { EZPacket pack = getNextAvailablePacket(); int senderID = pack.SenderID; int j = 0; if (EntityNum > 0) { Boolean found = false; while ((!found) & (j < EntityNum)) { if (EntityList[j].AvatarNodeID == senderID) { found = true; } else { j++; } } if (j < EntityNum) { EntityList[j].addIncomingPacket(pack); } } } } packetsInQueue = packetsAvailable(); } while (packetsInQueue > 0); }
// Convert bytes to a packet structure public EZPacket bytes2Packet(byte[] rawpacket) { EZPacket packet = new EZPacket(); ushort messagelen = (ushort)(rawpacket[3] + 256 * rawpacket[4]); packet.SenderID = rawpacket[0]; packet.ReceiverID = rawpacket[1]; packet.SenderNodeType = rawpacket[2]; packet.MessageLength = messagelen; packet.Message = new byte[messagelen]; int i; for (i = 0; i < messagelen; i++) { packet.Message[i] = rawpacket[5 + i]; } return(packet); }
// sends a command message to the avatar public void sendCommandMessage(CommandMsg cmdmsg) { int paramLength = cmdmsg.ParamsLength; int rawmsgLength = paramLength + 4; byte[] rawcmdmsg = new byte[rawmsgLength]; rawcmdmsg[0] = (byte)cmdmsg.robot; rawcmdmsg[1] = (byte)cmdmsg.Cmd; rawcmdmsg[2] = (byte)(paramLength & 0x0FF); rawcmdmsg[3] = (byte)((paramLength >> 8) & 0x0FF); int i; for (i = 0; i < paramLength; i++) { rawcmdmsg[4 + i] = cmdmsg.CmdParams[i]; } // creating the packet now EZPacket pack = createEZPacket(rawcmdmsg, rawmsgLength); // sending NetDevice.pushOutboundPacket(pack); }
// adds an incoming packet to the PacketsReceived queue public void addIncomingPacket(EZPacket pack) { ReceivedPacketsNum = (ReceivedPacketsNum < MAX_RECEIVED_PACKETS_NUM - 1) ? ReceivedPacketsNum + 1 : 1; ReceivedPackets[ReceivedPacketsNum - 1] = pack; }
// processEvents consults with the state and initiates packet handling // additionally, if a timeout occurs, it re-initiates transmission public void processEvents() { int i, j; // 1. Checking Possible Timeouts while sending a packet if (state == stWaitingAcknowledge) { // waiting for acknowledge // checking time ellapsed DateTime currentTime = DateTime.Now; TimeSpan transmissionElapsed = currentTime - TransmissionStartTime; if (transmissionElapsed.Seconds > PACKET_SENDING_TIMEOUT) { // transmission timedout // raising error flag PacketSendTimeout = true; // quiting everything and resetting PacketSenderID = 0; PacketReceiverID = 0; TotalFrames = 0; FramesSent = 0; FramesReceived = 0; state = stIdle; } else { TimeSpan elapsed = currentTime - FrameTransmissionStartTime; if (elapsed.Milliseconds > FRAME_ACKNOWLEDGE_TIMEOUT) { // timeout occured // attempting to resend the frame state = stSending; // sending again sendNextFrame(); } } } else // 2. Checking outbound packets queue to initiate next transmission if (state == stIdle) { if (OutboundPacketsNum > 0) { // outbound queue is not empty. must initiate transmission // removing a packet from the outbound queue EZPacket outpacket = OutboundPackets[0]; OutboundPacketsNum--; // shifting the Outbound queue to the left for (i = 1; i <= OutboundPacketsNum; i++) { OutboundPackets[i - 1] = OutboundPackets[i]; } // outbound queue shifted // Now, sending packet sendPacket(outpacket); } } // 3. Checking for ready packets in the incomplete Packets Queue for (i = 0; i < IncompletePacketsNum; i++) { if (IncompletePackets[i].state == stPacketReady) { // the packet is assembled and ready // increase number of packets received if (ReceivedPacketsNum < MAX_RECEIVED_PACKETS_NUM) { ReceivedPacketsNum++; ReceivedPackets[ReceivedPacketsNum - 1] = bytes2Packet(IncompletePackets[i].CurrentPacket); } else // overflow { PacketQueueOverflow = true; } // decreasing number of incomplete packets IncompletePacketsNum--; // deleting the Incomplete Packet entry from the Queue for (j = i; j < IncompletePacketsNum; j++) { IncompletePackets[j] = IncompletePackets[j + 1]; } // clearing residual pointer IncompletePackets[IncompletePacketsNum] = null; } } // 4. Checking Possible Timeouts while receiving for (i = 0; i < IncompletePacketsNum; i++) { if (IncompletePackets[i].state == stReceiving) { // receiving a packet DateTime currentTime = DateTime.Now; TimeSpan receptionElapsed = currentTime - IncompletePackets[i].ReceptionStartTime; if (receptionElapsed.Seconds > PACKET_SENDING_TIMEOUT) { // packet's timedout // raising timeout flag flag (must be handled shortly though...) PacketReceiveTimeout = true; PacketReceiveTimeoutSenderID = IncompletePackets[i].PacketSenderID; // deleting the Packet Reception FSM for (j = i; j < IncompletePacketsNum - 1; j++) { IncompletePackets[j] = IncompletePackets[j + 1]; } // decreasing number of incomplete packets IncompletePacketsNum--; // clearing residual pointer IncompletePackets[IncompletePacketsNum] = null; } else { // checking time elapsed since last acknowledgement TimeSpan elapsed = currentTime - IncompletePackets[i].FrameReceptionStartTime; if (elapsed.Milliseconds > FRAME_ACKNOWLEDGE_TIMEOUT) { // next frame timedout // sending a new acknowledgement sendAcknowledge(PacketReceiverID); // reseting time IncompletePackets[i].FrameReceptionStartTime = DateTime.Now; IncompletePackets[i].state = stReceiving; } } } } }