void inputEvent(int keyId, bool state)
 {
     if (PlayManager.IsAutoPlay)
     {
         return;
     }
     linesUpdate[keyId] = true;
     Judgment.InputEvent(state, keyId, noteInLines, judgmentAnim, flarePlayList, longflarePlayList);
 }
 void judgmentLoop()
 {
     Judgment.Loop(noteInLines, judgmentAnim, flarePlayList, longflarePlayList);
 }