void inputEvent(int keyId, bool state) { if (PlayManager.IsAutoPlay) { return; } linesUpdate[keyId] = true; Judgment.InputEvent(state, keyId, noteInLines, judgmentAnim, flarePlayList, longflarePlayList); }
void judgmentLoop() { Judgment.Loop(noteInLines, judgmentAnim, flarePlayList, longflarePlayList); }