private void ShowRewardEffect(GoodsType goods, int count, Vector3 startPos) { if (goods == GoodsType.KEY) { ShowRewardKey(goods, count, startPos); return; } if (goods != GoodsType.GOLD && goods != GoodsType.DIAMOND && goods != GoodsType.CAMPSITE_REWARD) { return; } int effectNum = count > m_RewardEffectNum || count < 0 ? m_RewardEffectNum : count; TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI); if (tokenUi != null) { m_IdEffectCountDic[goods] += effectNum; tokenUi.UnLockById(goods, false, false); for (int i = 0; i < effectNum; i++) { RewardEffectUi_RewardItem rewardEffect = RewardItem.GetInstance(); float radius = 0f; if (effectNum > 1) { radius = Random.Range(m_RewardEffectRadius * 0.2f, m_RewardEffectRadius); } float angle = (float)Random.Range(0, 360); float x = radius * Mathf.Cos(angle); float y = radius * Mathf.Sin(angle); Vector3 effectPos = new Vector3(startPos.x + x, startPos.y + y, startPos.z); rewardEffect.Init(goods, effectPos, startPos, this, tokenUi); } } }
private void OnCompleteOne() { TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI); bool isEnd = m_Parent.EndOne(goods); if (tokenUi != null) { tokenUi.UnLockById(goods, isEnd, true); } Destroy(gameObject); }