示例#1
0
        private void ShowRewardEffect(GoodsType goods, int count, Vector3 startPos)
        {
            if (goods == GoodsType.KEY)
            {
                ShowRewardKey(goods, count, startPos);
                return;
            }
            if (goods != GoodsType.GOLD && goods != GoodsType.DIAMOND && goods != GoodsType.CAMPSITE_REWARD)
            {
                return;
            }

            int     effectNum = count > m_RewardEffectNum || count < 0 ? m_RewardEffectNum : count;
            TokenUI tokenUi   = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            if (tokenUi != null)
            {
                m_IdEffectCountDic[goods] += effectNum;
                tokenUi.UnLockById(goods, false, false);
                for (int i = 0; i < effectNum; i++)
                {
                    RewardEffectUi_RewardItem rewardEffect = RewardItem.GetInstance();
                    float radius = 0f;
                    if (effectNum > 1)
                    {
                        radius = Random.Range(m_RewardEffectRadius * 0.2f, m_RewardEffectRadius);
                    }
                    float   angle     = (float)Random.Range(0, 360);
                    float   x         = radius * Mathf.Cos(angle);
                    float   y         = radius * Mathf.Sin(angle);
                    Vector3 effectPos = new Vector3(startPos.x + x, startPos.y + y, startPos.z);
                    rewardEffect.Init(goods, effectPos, startPos, this, tokenUi);
                }
            }
        }
        private void OnCompleteOne()
        {
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);
            bool    isEnd   = m_Parent.EndOne(goods);

            if (tokenUi != null)
            {
                tokenUi.UnLockById(goods, isEnd, true);
            }
            Destroy(gameObject);
        }