示例#1
0
            public LevelDetail_progress GetInstance()
            {
                LevelDetail_progress instance = null;

                if (mCachedInstances != null)
                {
                    while ((instance == null || instance.Equals(null)) && mCachedInstances.Count > 0)
                    {
                        instance = mCachedInstances.Dequeue();
                    }
                }
                if (instance == null || instance.Equals(null))
                {
                    instance = Instantiate <LevelDetail_progress>(m_progress);
                }
                Transform t0 = m_progress.transform;
                Transform t1 = instance.transform;

                t1.SetParent(t0.parent);
                t1.localPosition = t0.localPosition;
                t1.localRotation = t0.localRotation;
                t1.localScale    = t0.localScale;
                t1.SetSiblingIndex(t0.GetSiblingIndex() + 1);
                return(instance);
            }
示例#2
0
 public bool CacheInstance(LevelDetail_progress instance)
 {
     if (instance == null || instance.Equals(null))
     {
         return(false);
     }
     if (mCachedInstances == null)
     {
         mCachedInstances = new Queue <LevelDetail_progress>();
     }
     if (mCachedInstances.Contains(instance))
     {
         return(false);
     }
     instance.gameObject.SetActive(false);
     mCachedInstances.Enqueue(instance);
     return(true);
 }
示例#3
0
        private void MakeProgressItem(QuestItem itemCfg, int curId, LevelDetail_progress progressUI)
        {
            float thisId = itemCfg.condition[1];

            progressUI.transform.SetParent(progress.progress.transform.parent, false);
            progressUI.gameObject.SetActive(true);


            PassItem passItem    = Global.gApp.gGameData.PassData.Get(m_InitId + (int)itemCfg.condition[1]);
            ItemItem itemItemCfg = Global.gApp.gGameData.ItemData.Get((int)itemCfg.award[0]);

            if (isRight)
            {
                progressUI.RightGiftBg.gameObject.SetActive(isRight);
                progressUI.RightGift.gameObject.SetActive(isRight);
            }
            else
            {
                if (itemCfg.condition[1] == curId)
                {
                    progressUI.mask.image.fillAmount = 0.5f;
                }
                else if (itemCfg.condition[1] < curId)
                {
                    progressUI.mask.image.fillAmount = 1f;
                }
                else
                {
                    progressUI.mask.image.fillAmount = 0f;
                }
                progressUI.LeftGiftBg.gameObject.SetActive(!isRight);
                progressUI.LeftGift.gameObject.SetActive(!isRight);
            }
            if (isRight)
            {
                progressUI.RightRetry.button.onClick.AddListener(() => { OnStartGame(passItem.id); });
                progressUI.RightRetry.gameObject.SetActive(passItem.id < Global.gApp.gSystemMgr.GetPassMgr().GetCurPassId());
            }
            else
            {
                progressUI.LeftRetry.button.onClick.AddListener(() => { OnStartGame(passItem.id); });
                progressUI.LeftRetry.gameObject.SetActive(passItem.id < Global.gApp.gSystemMgr.GetPassMgr().GetCurPassId());
            }
            QuestItemDTO questItemDTO = Global.gApp.gSystemMgr.GetQuestMgr().GetQuestItemDTO(itemCfg.quest_id);
            Image        giftImageBg  = isRight ? progressUI.RightBgImg.image : progressUI.LeftBgImg.image;

            giftImageBg.rectTransform.Rotate(new Vector3(0, 180, 0));
            giftImageBg.sprite = Resources.Load(string.Format(CommonResourceConstVal.LEVEL_DETAIL_BG_PATH, passItem.dtType, 0), typeof(Sprite)) as Sprite;

            if (passItem.dtType != 4)
            {
                if (m_EffectIndex == m_EffectShowIndex)
                {
                    string effctUri;
                    if (m_DtEffectDtc.TryGetValue(passItem.dtType.ToString(), out effctUri))
                    {
                        GameObject effect = UiTools.GetEffect(effctUri, giftImageBg.transform, 45);
                    }
                    m_EffectShowIndex = m_EffectIndex + UnityEngine.Random.Range(2, 4);
                }
                m_EffectIndex++;
            }


            Image giftImage = isRight ? progressUI.RightGift.image : progressUI.LeftGift.image;

            giftImage.sprite = Resources.Load(itemItemCfg.closeBoxImg, typeof(Sprite)) as Sprite;
            Image openedImage  = isRight ? progressUI.RightOpened.image : progressUI.LeftOpened.image;
            Image awardBgImage = isRight ? progressUI.RightAwardBg.image : progressUI.LeftAwardBg.image;

            if (questItemDTO.state == QuestStateConstVal.RECEIVED)
            {
                openedImage.gameObject.SetActive(true);
            }
            else
            {
                openedImage.gameObject.SetActive(false);
            }
            Text text = isRight ? progressUI.RightNum.text : progressUI.LeftNum.text;

            text.text = ((int)itemCfg.condition[1]).ToString();
            if (thisId >= curId)
            {
                giftImageBg.color  = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
                giftImage.color    = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
                openedImage.color  = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
                awardBgImage.color = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
            }
            RectTransform levelBg = isRight ? progressUI.RightLevel.rectTransform : progressUI.LeftLevel.rectTransform;

            SetPassIcon(levelBg, passItem, m_InitId + curId);
        }
示例#4
0
        private void MakeNormalProgress(int id, int curId, LevelDetail_progress curProgressUI)
        {
            curProgressUI.transform.SetParent(progress.progress.transform.parent, false);
            curProgressUI.gameObject.SetActive(true);

            PassItem passItem = Global.gApp.gGameData.PassData.Get(m_InitId + id);

            if (isRight)
            {
                curProgressUI.RightGiftBg.gameObject.SetActive(isRight);
                m_BgIndex++;
            }
            else
            {
                if (id == curId)
                {
                    curProgressUI.mask.image.fillAmount = 0.5f;
                }
                else if (id < curId)
                {
                    curProgressUI.mask.image.fillAmount = 1f;
                }
                else
                {
                    curProgressUI.mask.image.fillAmount = 0f;
                }
                curProgressUI.LeftGiftBg.gameObject.SetActive(!isRight);
                m_BgIndex++;
            }
            if (isRight)
            {
                curProgressUI.RightRetry.button.onClick.AddListener(() => { OnStartGame(m_InitId + id); });
                curProgressUI.RightRetry.gameObject.SetActive(m_InitId + id < Global.gApp.gSystemMgr.GetPassMgr().GetCurPassId());
            }
            else
            {
                curProgressUI.LeftRetry.button.onClick.AddListener(() => { OnStartGame(m_InitId + id); });
                curProgressUI.LeftRetry.gameObject.SetActive(m_InitId + id < Global.gApp.gSystemMgr.GetPassMgr().GetCurPassId());
            }
            Text text = isRight ? curProgressUI.RightNum.text : curProgressUI.LeftNum.text;

            text.text = id.ToString();
            Image giftImageBg = isRight ? curProgressUI.RightBgImg.image : curProgressUI.LeftBgImg.image;

            giftImageBg.rectTransform.Rotate(new Vector3(0, 180, 0));
            int ri = (m_BgIndex % 3) + 1;

            giftImageBg.sprite = Resources.Load(string.Format(CommonResourceConstVal.LEVEL_DETAIL_BG_PATH, passItem.dtType, ri), typeof(Sprite)) as Sprite;

            if (passItem.dtType == 4 && ri == 2)
            {
                string effctUri;
                if (m_DtEffectDtc.TryGetValue(passItem.dtType.ToString(), out effctUri))
                {
                    GameObject effect = UiTools.GetEffect(effctUri, giftImageBg.transform, 45);
                }
            }
            else if (passItem.dtType != 4)
            {
                if (m_EffectIndex == m_EffectShowIndex)
                {
                    string effctUri;
                    if (m_DtEffectDtc.TryGetValue(passItem.dtType.ToString(), out effctUri))
                    {
                        GameObject effect = UiTools.GetEffect(effctUri, giftImageBg.transform, 45);
                    }
                    m_EffectShowIndex = m_EffectIndex + UnityEngine.Random.Range(2, 4);
                }
                m_EffectIndex++;
            }


            Image giftImage   = isRight ? curProgressUI.RightGift.image : curProgressUI.LeftGift.image;
            Image openedImage = isRight ? curProgressUI.RightOpened.image : curProgressUI.LeftOpened.image;

            openedImage.gameObject.SetActive(false);
            Image awardBgImage = isRight ? curProgressUI.RightAwardBg.image : curProgressUI.LeftAwardBg.image;

            awardBgImage.gameObject.SetActive(false);
            if (id >= curId)
            {
                giftImageBg.color  = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
                giftImage.color    = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
                openedImage.color  = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
                awardBgImage.color = ColorUtil.GetTextColor(false, Global.gApp.gGameData.GeneralConfigData.Get(GeneralConfigConstVal.GREY_COLOR).content);
            }
            RectTransform levelBg = isRight ? curProgressUI.RightLevel.rectTransform : curProgressUI.LeftLevel.rectTransform;

            SetPassIcon(levelBg, passItem, m_InitId + curId);
        }