private void InitNode(GameObject keepNode) { gKeepNode = keepNode; gRoleNode = keepNode.transform.Find("RoleNode").gameObject; gCamCompt = keepNode.transform.Find("CameraNode/ShakeNode/CameraCtrlNode").GetComponent <AutoCam>(); gShakeCompt = keepNode.transform.Find("CameraNode/ShakeNode").GetComponent <ShakecameraControl>(); gUICamera = keepNode.transform.Find("CameraNode/UICamera").gameObject; gUICameraCmpt = gUICamera.GetComponent <Camera>(); gMapNode = keepNode.transform.Find("MapNode").gameObject; gBulletNode = keepNode.transform.Find("BulletNode").gameObject; gAudioSource = keepNode.transform.Find("Global").GetComponent <AudioSourceController>(); gLightCompt = keepNode.transform.Find("DireLight").GetComponent <Light>(); gMainRoleUI = keepNode.transform.GetComponentInChildren <MainRoleUICtrl>(true); }
void Awake() { m_AutoAcam = GetComponent <AutoCam>(); m_Animator.enabled = false; }