private static EZScriptableObjectSettings CreateInstance() { #if UNITY_EDITOR EZScriptableObjectSettings newSettings = CreateInstance <EZScriptableObjectSettings>(); if (!UnityEditor.AssetDatabase.IsValidFolder("Assets/Resources")) { UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources"); } UnityEditor.AssetDatabase.CreateAsset(newSettings, "Assets/Resources/EZScriptableObjectSettings.asset"); UnityEditor.AssetDatabase.SaveAssets(); UnityEditor.Selection.activeObject = newSettings; Debug.LogWarning( "No EZ_ScriptableObject_Settings asset found! Creating new one, ensure it's locatable by Resources", newSettings); return(newSettings); #else throw new System.NullReferenceException(); #endif }
private static EZScriptableObjectSettings GetInstance() { EZScriptableObjectSettings instance = Resources.Load <EZScriptableObjectSettings>("EZ_ScriptableObject_Settings"); if (instance == null) { return(CreateInstance()); } return(instance); }