public DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type type, int vertexCount, BufferUsage bufferUsage) : base(graphicsDevice, VertexDeclaration.FromT(type), vertexCount, bufferUsage, true) { }
public VertexBuffer(GraphicsDevice graphicsDevice, Type type, int vertexCount, BufferUsage bufferUsage) : this(graphicsDevice, VertexDeclaration.FromT(type), vertexCount, bufferUsage, false) { }