/// <summary> /// Copies a skin so you can make a new custom skin from an already defined one /// </summary> /// <param name="SkinID">The string ID of the custom skin</param> /// <returns>The new copy of the skin</returns> internal static GUISkin CopySkin(String SkinID) { if (List.ContainsKey(SkinID)) { return((GUISkin)ET_MBE.Instantiate(List[SkinID])); } else { ET_MBE.LogFormatted("Unable to copy GUISkin to {0}, GUISkin not found", SkinID); throw new SystemException(String.Format("Unable to copy GUISkin to {0}, GUISkin not found", SkinID)); } }
/// <summary> /// Copies a skin so you can make a new custom skin from an already defined one /// </summary> /// <param name="DefaultSkin">Which predefined skin to use</param> /// <returns>The new copy of the skin</returns> internal static GUISkin CopySkin(DefSkinType DefaultSkin) { switch (DefaultSkin) { case DefSkinType.Unity: return((GUISkin)ET_MBE.Instantiate(DefUnitySkin)); case DefSkinType.KSP: return((GUISkin)ET_MBE.Instantiate(DefKSPSkin)); //case DefSkinType.None: return new GUISkin(); default: return((GUISkin)ET_MBE.Instantiate(DefKSPSkin)); } }
/// <summary> /// Sets the current Skin to one of the Pre-Defined types /// </summary> /// <param name="DefaultSkin">Which predefined skin to use</param> internal static void SetCurrent(DefSkinType DefaultSkin) { ET_MBE.LogFormatted_DebugOnly("Setting GUISkin to {0}", DefaultSkin); GUISkin OldSkin = _CurrentSkin; switch (DefaultSkin) { case DefSkinType.Unity: _CurrentSkin = DefUnitySkin; break; case DefSkinType.KSP: _CurrentSkin = DefKSPSkin; break; //case DefSkinType.None: _CurrentSkin = new GUISkin(); break; default: _CurrentSkin = DefKSPSkin; break; } //Now set the tooltip style as well SetCurrentTooltip(); if (OldSkin != CurrentSkin && OnSkinChanged != null) { OnSkinChanged(); } }
/// <summary> /// Sets the current skin to one of the custom skins /// </summary> /// <param name="SkinID">The string ID of the custom skin</param> internal static void SetCurrent(String SkinID) { ET_MBE.LogFormatted_DebugOnly("Setting GUISkin to {0}", SkinID); GUISkin OldSkin = _CurrentSkin; //check the skin exists, and throw a log line if it doesnt if (List.ContainsKey(SkinID)) { _CurrentSkin = List[SkinID]; } else { ET_MBE.LogFormatted("Unable to change GUISkin to {0}, GUISkin not found", SkinID); } //Now set the tooltip style as well SetCurrentTooltip(); if (OldSkin != CurrentSkin && OnSkinChanged != null) { OnSkinChanged(); } }
/// <summary> /// Add a style to a skin, if the styleID already exists it will update the style /// </summary> /// <param name="SkinToAction">The GUISkin we are going to adjust. The name of the Style is its ID</param> /// <param name="NewStyle">The GUIStyle to add or update</param> internal static void AddStyle(ref GUISkin SkinToAction, GUIStyle NewStyle) { if (NewStyle.name == null || NewStyle.name == "") { ET_MBE.LogFormatted("No Name Provided in the Style to add to {0}. Cannot add this.", SkinToAction.name); return; } //Convert to a list List <GUIStyle> lstTemp = SkinToAction.customStyles.ToList <GUIStyle>(); //Add or edit the customstyle if (lstTemp.Any(x => x.name == NewStyle.name)) { //if itexists then remove it first GUIStyle styleTemp = lstTemp.First(x => x.name == NewStyle.name); lstTemp.Remove(styleTemp); } //add the new style lstTemp.Add(NewStyle); //Write the list back to the array SkinToAction.customStyles = lstTemp.ToArray <GUIStyle>(); }