protected override void Initialize() { Ciudad = new Mundo(this); Ciudad.Initialize(); Graphic_Manager = new GraphicManager(this, Ciudad); Graphic_Manager.Initialize(); base.Initialize(); }
public GraphicManager(Game game, Mundo Ciudad) : base(game) { camara = new CameraAnimated(); camara.CameraPosition = new Vector3(9000, 20000, 50000 ); camara.FadeCameraPosition(21 * Vector3.One, 0); fpsCamara = new FPSCam(game, camara); camara.FarPlane = float.MaxValue; fadeSpeed = fadeSlow; this.ciudad = Ciudad; fCount = new FrameCounter(game); bloom = new BloomComponent(game); oldKbs = Keyboard.GetState(); //emitidores = new List<ParticleEmiter>(); }