public void Awake(string path, int appId) { Instance = this; this.configDict = new Dictionary <int, StartConfig>(); this.MapConfigs = new List <StartConfig>(); this.GateConfigs = new List <StartConfig>(); string[] ss = File.ReadAllText(path).Split('\n'); foreach (string s in ss) { string s2 = s.Trim(); if (s2 == "") { continue; } try { StartConfig startConfig = MongoHelper.FromJson <StartConfig>(s2); this.configDict.Add(startConfig.AppId, startConfig); InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { this.innerAddressDict.Add(startConfig.AppId, innerConfig.IPEndPoint); } if (startConfig.AppType.Is(AppType.Realm)) { this.RealmConfig = startConfig; } if (startConfig.AppType.Is(AppType.Location)) { this.LocationConfig = startConfig; } if (startConfig.AppType.Is(AppType.DB)) { this.DBConfig = startConfig; } if (startConfig.AppType.Is(AppType.Map)) { this.MapConfigs.Add(startConfig); } if (startConfig.AppType.Is(AppType.Gate)) { this.GateConfigs.Add(startConfig); } } catch (Exception e) { Log.Error($"config错误: {s2} {e}"); } } this.StartConfig = this.Get(appId); }
public void Awake() { //DBConfig config = StartConfigComponent.Instance.StartConfig.GetComponent<DBConfig>(); //string connectionString = config.ConnectionString; StartConfig dbStartConfig = StartConfigComponent.Instance.DBConfig; CacheConfig cacheConfig = dbStartConfig.GetComponent <CacheConfig>(); if (cacheConfig == null) { redisClient = ConnectionMultiplexer.Connect(connectionString); } else { redisClient = ConnectionMultiplexer.Connect(cacheConfig.ConnectionString); } database = redisClient.GetDatabase(); CollectCacheAttribute(); ClearAllKey(); for (int i = 0; i < taskCount; ++i) { DBTaskQueue taskQueue = ComponentFactory.Create <DBTaskQueue>(); this.tasks.Add(taskQueue); } }
//根据StartConfig获取Session public Session GetSession(StartConfig startConfig) { IPEndPoint innerAddress = startConfig.GetComponent <InnerConfig>().IPEndPoint; Session session = Game.Scene.GetComponent <NetInnerComponent>().Get(innerAddress); return(session); }
public void Awake() { StartConfig startConfig = Game.Scene.GetComponent <StartConfigComponent>().StartConfig; this.appType = startConfig.AppType; this.HttpConfig = startConfig.GetComponent <HttpConfig>(); this.Load(); try { this.listener = new HttpListener(); if (this.HttpConfig.Url == null) { this.HttpConfig.Url = ""; } foreach (string s in this.HttpConfig.Url.Split(';')) { if (s.Trim() == "") { continue; } this.listener.Prefixes.Add(s); } this.listener.Start(); this.Accept(); } catch (HttpListenerException e) { throw new Exception($"http server error: {e.ErrorCode}", e); } }
/// <summary> /// 嘗試連接服務 /// </summary> /// <param name="startConfig"></param> /// <returns></returns> private async ETTask <bool> TryConnectService(StartConfig startConfig) { IPEndPoint instanceAddress = startConfig.GetComponent <InnerConfig>().IPEndPoint; var session = Game.Scene.GetComponent <NetInnerComponent>().Get(instanceAddress); // 嘗試連接5次,每次間隔5秒 for (int i = 0; i < 5; i++) { await Game.Scene.GetComponent <TimerComponent>().WaitForSecondAsync(5f); try { A2S_ConnectService response = (A2S_ConnectService)await session.Call(new S2A_ConnectService()); if (response.Error == ErrorCode.ERR_Success) { return(true); } } catch (Exception) { // 不處理例外 Log.Info($"to try connecting service[{startConfig.AppType}:{startConfig.AppId}] again on count:{i + 1}."); } } return(false); }
public void Awake() { StartConfig startConfig = StartConfigComponent.Instance.StartConfig; this.HttpConfig = startConfig.GetComponent <HttpConfig>(); this.Load(); }
public void Awake() { StartConfig startConfig = Game.Scene.GetComponent <StartConfigComponent>().StartConfig; this.appType = startConfig.AppType; this.HttpConfig = startConfig.GetComponent <HttpConfig>(); this.Load(); }
public void Awake() { StartConfig startConfig = StartConfigComponent.Instance.StartConfig; this.appType = startConfig.AppType; this.HttpConfig = startConfig.GetComponent <HttpConfig>(); Log.Info(HttpConfig.Url); this.Load(); }
public void Awake() { StartConfigComponent startConfigComponent = Game.Scene.GetComponent <StartConfigComponent>(); this.AppId = startConfigComponent.StartConfig.AppId; StartConfig startConfig = startConfigComponent.LocationConfig; this.LocationAddress = startConfig.GetComponent <InnerConfig>().IPEndPoint; }
public bool AddConfig(StartConfig startConfig) { if (this.configDict.ContainsKey(startConfig.AppId)) { return(false); } this.configDict.Add(startConfig.AppId, startConfig); InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { this.innerAddressDict.Add(startConfig.AppId, innerConfig.IPEndPoint); } if (startConfig.AppType.Is(AppType.Realm)) { this.RealmConfig = startConfig; } if (startConfig.AppType.Is(AppType.Location)) { this.LocationConfig = startConfig; } if (startConfig.AppType.Is(AppType.DB)) { this.DBConfig = startConfig; } if (startConfig.AppType.Is(AppType.Map)) { this.MapConfigs.Add(startConfig); } if (startConfig.AppType.Is(AppType.Gate)) { this.GateConfigs.Add(startConfig); } if (startConfig.AppType.Is(AppType.Lobby)) { this.LobbyConfigs.Add(startConfig); } if (startConfig.AppType.Is(AppType.Master)) { MasterConfig = startConfig; } return(true); }
private static void Main(string[] args) { // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance); try { Game.EventSystem.Add(DLLType.Model, typeof(Game).Assembly); Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly()); MongoHelper.Init(); // 命令行参数 Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { Game.Options = o; }); IdGenerater.AppId = Game.Options.Id; // 启动配置 StartConfig allConfig = MongoHelper.FromJson <StartConfig>(File.ReadAllText(Path.Combine("../Config/StartConfig/", Game.Options.Config))); StartConfig startConfig = allConfig.Get(Game.Options.Id); Game.Scene = EntityFactory.CreateScene(0, "Process", SceneType.Process); LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Scene.Id:0000}"; Game.Scene.AddComponent <StartConfigComponent, StartConfig, long>(allConfig, startConfig.Id); Log.Info($"server start........................ {Game.Scene.Id}"); Game.Scene.AddComponent <TimerComponent>(); Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatcherComponent>(); Game.Scene.AddComponent <ConfigComponent>(); Game.Scene.AddComponent <CoroutineLockComponent>(); // 发送普通actor消息 Game.Scene.AddComponent <ActorMessageSenderComponent>(); // 发送location actor消息 Game.Scene.AddComponent <ActorLocationSenderComponent>(); // 访问location server的组件 Game.Scene.AddComponent <LocationProxyComponent>(); Game.Scene.AddComponent <ActorMessageDispatcherComponent>(); // 数值订阅组件 Game.Scene.AddComponent <NumericWatcherComponent>(); // 控制台组件 Game.Scene.AddComponent <ConsoleComponent>(); OuterConfig outerConfig = startConfig.GetComponent <OuterConfig>(); if (outerConfig != null) { // 外网消息组件 Game.Scene.AddComponent <NetOuterComponent, string>(outerConfig.Address); } InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { << << << < HEAD case AppType.Manager: Game.Scene.AddComponent <AppManagerComponent>(); Game.Scene.AddComponent <NetInnerComponent, string>(innerConfig.Address); Game.Scene.AddComponent <NetOuterComponent, string>(outerConfig.Address); break;
public bool OnGUI() { StartConfig startConfig = this.GetParent <StartConfig>(); GUILayout.BeginHorizontal(GUILayout.Height(16)); if (this.level > 0) { string s = ""; for (int i = 1; i < this.level; ++i) { s += $" "; } GUILayout.Label(s, GUILayout.Width(20 * this.level)); } { GUILayout.BeginHorizontal(GUILayout.Width(240), GUILayout.Height(16)); this.isFold = EditorGUILayout.Foldout(isFold, $"子配置数量:{startConfig.List.Count}"); if (GUILayout.Button("添加子配置", GUILayout.Height(16), GUILayout.Width(75))) { StartConfig s = new StartConfig(); startConfig.Add(s); s.AddComponentNoPool <StartConfigDrawer, int>(this.level + 1); for (int i = 0; i < startConfig.List.Count; ++i) { startConfig.List[i].Id = i + 1; } this.isFold = true; return(false); } if (GUILayout.Button("上", GUILayout.Height(16), GUILayout.Width(30))) { StartConfig parentStartConfig = startConfig.GetParent <StartConfig>(); int index = parentStartConfig.List.IndexOf(startConfig); if (index == 0) { return(true); } parentStartConfig.List.Remove(startConfig); parentStartConfig.List.Insert(index - 1, startConfig); for (int i = 0; i < parentStartConfig.List.Count; ++i) { parentStartConfig.List[i].Id = i + 1; } return(false); } if (GUILayout.Button("下", GUILayout.Height(16), GUILayout.Width(30))) { StartConfig parentStartConfig = startConfig.GetParent <StartConfig>(); int index = parentStartConfig.List.IndexOf(startConfig); if (index == parentStartConfig.List.Count - 1) { return(true); } parentStartConfig.List.Remove(startConfig); parentStartConfig.List.Insert(index + 1, startConfig); for (int i = 0; i < parentStartConfig.List.Count; ++i) { parentStartConfig.List[i].Id = i + 1; } return(false); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(50)); GUILayout.Label($"Id: "); startConfig.Id = EditorGUILayout.LongField(startConfig.Id, GUILayout.Width(30)); GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(200)); ProcessConfig processConfig = startConfig.GetComponent <ProcessConfig>(); if (processConfig != null) { GUILayout.Label($" ProcessConfig(", this.style); GUILayout.Label($"服务器IP: "); processConfig.ServerIP = EditorGUILayout.TextField(processConfig.ServerIP, GUILayout.Width(100)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(200)); SceneConfig sceneConfig = startConfig.GetComponent <SceneConfig>(); if (sceneConfig != null) { GUILayout.Label($" SceneConfig(", this.style); GUILayout.Label($"SceneType: "); sceneConfig.SceneType = (SceneType)EditorGUILayout.EnumPopup(sceneConfig.SceneType, GUILayout.Width(100)); GUILayout.Label($"Name: "); sceneConfig.Name = EditorGUILayout.TextField(sceneConfig.Name, GUILayout.Width(100)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(150)); InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { GUILayout.Label($" InnerConfig(", this.style); GUILayout.Label($"内网地址:"); innerConfig.Address = EditorGUILayout.TextField(innerConfig.Address, GUILayout.Width(120)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(350)); OuterConfig outerConfig = startConfig.GetComponent <OuterConfig>(); if (outerConfig != null) { GUILayout.Label($" OuterConfig(", this.style); GUILayout.Label($"外网地址:"); outerConfig.Address = EditorGUILayout.TextField(outerConfig.Address, GUILayout.Width(120)); GUILayout.Label($"外网地址2:"); outerConfig.Address2 = EditorGUILayout.TextField(outerConfig.Address2, GUILayout.Width(120)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(50)); CopyConfig copyConfig = startConfig.GetComponent <CopyConfig>(); if (copyConfig != null) { GUILayout.Label($" CopyConfig(", this.style); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(50)); MapConfig mapConfig = startConfig.GetComponent <MapConfig>(); if (mapConfig != null) { GUILayout.Label($" MapConfig(", this.style); GUILayout.Label($"MapType: "); mapConfig.MapType = (MapType)EditorGUILayout.EnumPopup(mapConfig.MapType, GUILayout.Width(100)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(350)); ClientConfig clientConfig = startConfig.GetComponent <ClientConfig>(); if (clientConfig != null) { GUILayout.Label($" ClientConfig(", this.style); GUILayout.Label($"连接地址:"); clientConfig.Address = EditorGUILayout.TextField(clientConfig.Address, GUILayout.Width(120)); GUILayout.Label($"),", this.style); } DBConfig dbConfig = startConfig.GetComponent <DBConfig>(); if (dbConfig != null) { GUILayout.Label($" DBConfig(", this.style); GUILayout.Label($"连接串:"); dbConfig.ConnectionString = EditorGUILayout.TextField(dbConfig.ConnectionString); GUILayout.Label($"DBName:"); dbConfig.DBName = EditorGUILayout.TextField(dbConfig.DBName); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(200), GUILayout.Height(16)); this.st = (StartConfigComponentType)EditorGUILayout.EnumPopup(this.st, GUILayout.Width(100)); if (GUILayout.Button("添加组件", GUILayout.Height(16))) { Assembly assembly = Assembly.GetAssembly(typeof(Game)); Type type = assembly.GetType($"ETModel.{this.st.ToString()}"); startConfig.AddComponent(type); } if (GUILayout.Button("删除组件", GUILayout.Height(16))) { Assembly assembly = Assembly.GetAssembly(typeof(Game)); Type type = assembly.GetType($"ETModel.{this.st.ToString()}"); startConfig.RemoveComponent(type); } if (GUILayout.Button("删除该行配置", GUILayout.Height(16))) { startConfig.GetParent <StartConfig>().Remove(startConfig); return(false); } GUILayout.EndHorizontal(); } GUILayout.EndHorizontal(); if (this.isFold) { foreach (StartConfig child in startConfig.List) { if (child.GetComponent <StartConfigDrawer>()?.OnGUI() == false) { return(false); } } } return(true); }
private void OnGUI() { { GUILayout.BeginHorizontal(); string[] filesArray = this.files.ToArray(); this.selectedIndex = EditorGUILayout.Popup(this.selectedIndex, filesArray); string lastFile = this.fileName; this.fileName = this.files[this.selectedIndex]; if (this.fileName != lastFile) { this.LoadConfig(); } this.newFileName = EditorGUILayout.TextField("文件名", this.newFileName); if (GUILayout.Button("添加")) { this.ClearConfig(); this.startConfig = new StartConfig(); startConfig.AddComponent <StartConfigDrawer>(); this.fileName = this.newFileName; this.newFileName = ""; File.WriteAllText(this.GetFilePath(), MongoHelper.ToJson(this.startConfig)); this.files = this.GetConfigFiles(); this.selectedIndex = this.files.IndexOf(this.fileName); this.LoadConfig(); } if (GUILayout.Button("复制")) { this.fileName = $"{this.fileName}-copy"; this.Save(); this.files = this.GetConfigFiles(); this.selectedIndex = this.files.IndexOf(this.fileName); this.newFileName = ""; } if (GUILayout.Button("重命名")) { if (this.newFileName == "") { Log.Debug("请输入新名字!"); } else { File.Delete(this.GetFilePath()); this.fileName = this.newFileName; this.Save(); this.files = this.GetConfigFiles(); this.selectedIndex = this.files.IndexOf(this.fileName); this.newFileName = ""; } } if (GUILayout.Button("删除")) { File.Delete(this.GetFilePath()); this.files = this.GetConfigFiles(); this.selectedIndex = 0; this.newFileName = ""; } GUILayout.EndHorizontal(); } scrollPos = GUILayout.BeginScrollView(this.scrollPos, true, true); startConfig.GetComponent <StartConfigDrawer>()?.OnGUI(); GUILayout.EndScrollView(); GUILayout.BeginHorizontal(); if (GUILayout.Button("保存")) { this.Save(); } if (GUILayout.Button("启动")) { string arguments = $"--config={this.fileName}"; ProcessHelper.Run("App.exe", arguments, "../Bin/"); } if (GUILayout.Button("启动数据库")) { ProcessHelper.Run("mongod", @"--dbpath=db", "../Database/bin/"); } GUILayout.EndHorizontal(); }
public void Awake() { StartConfig dbStartConfig = Game.Scene.GetComponent <StartConfigComponent>().DBConfig; dbAddress = dbStartConfig.GetComponent <InnerConfig>().IPEndPoint; }
public static void Awake(this DBProxyComponent self) { StartConfig dbStartConfig = StartConfigComponent.Instance.DBConfig; self.dbAddress = dbStartConfig.GetComponent <InnerConfig>().IPEndPoint; }