public void Stop() { m_GameState = FSPGameState.None; if (m_Client != null) { m_Client.Close(); m_Client = null; } if (m_FrameCtrl != null) { m_FrameCtrl.Close(); m_FrameCtrl = null; } m_FrameListener = null; m_FrameBuffer.Clear(); m_IsRunning = false; onGameBegin = null; onRoundBegin = null; onControlStart = null; onGameEnd = null; onRoundEnd = null; }
public void Start(FSPParam param, uint playerId) { m_Param = param; m_MinePlayerId = playerId; LOG_TAG = "FSPManager[" + playerId + "]"; if (!m_Param.UseLocal) { m_ClientLockedFrame = m_Param.ClientFrameRateMultiple - 1; m_Client = new FSPClient(); m_Client.SetSessionId(param.Sid); m_Client.SetFSPAuthInfo(param.AuthId); m_Client.Connect(); m_Client.SetFSPListener(OnFSPListener); m_Client.VerifyAuth(); } else { m_ClientLockedFrame = param.MaxFrameId; } m_FrameCtrl = new FSPFrameController(); m_FrameCtrl.Start(param); m_FrameBuffer = new Dictionary <int, FSPFrame>(); m_IsRunning = true; m_GameState = FSPGameState.Create; m_CurrentFrameIndex = 0; }