/*#if UNITY_ANDROID * private int scaleWidth = 0; * private int scaleHeight = 0; * public void setDesignContentScale() * { * if (scaleWidth == 0 && scaleHeight == 0) * { * int width = Screen.currentResolution.width; * int height = Screen.currentResolution.height; * int designWidth = 1136; * int designHeight = 640; * float s1 = (float)designWidth / (float)designHeight; * float s2 = (float)width / (float)height; * if (s1 < s2) * { * designWidth = (int)Mathf.FloorToInt(designHeight * s2); * } * else if (s1 > s2) * { * designHeight = (int)Mathf.FloorToInt(designWidth / s2); * } * float contentScale = (float)designWidth / (float)width; * if (contentScale < 1.0f) * { * scaleWidth = designWidth; * scaleHeight = designHeight; * } * } * if (scaleWidth > 0 && scaleHeight > 0) * { * if (scaleWidth % 2 == 0) * { * scaleWidth += 1; * } * else * { * scaleWidth -= 1; * } * Screen.SetResolution(scaleWidth, scaleHeight, true); * } * } * * void OnApplicationPause(bool paused) * { * if (paused) * { * } * else * { * setDesignContentScale(); * } * } #endif*/ private async void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; //禁用多点触控 Input.multiTouchEnabled = false; Application.targetFrameRate = TargetFrameRate; ETModel.Define.IsABNotFromServer = isABNotFromServer; ETModel.Define.SelfResourceServerIpAndPort = selfResourceServerIpAndPort; ETModel.Define.isShowFPS = isShowFPS; ETModel.Define.versionGameCode = versionGameCode; ETModel.Define.GameShowVersion = GameShowVersion; ETModel.Define.isInnetNet = isInnetNet; try { //播放背景音乐 GameSoundPlayer.Instance.PlayBgMusic("ExampleBgMusic"); Define.isUseAssetBundle = isUseAssetBundle; DontDestroyOnLoad(gameObject); Game.EventSystem.Add(DLLType.Model, typeof(Init).Assembly); Game.Scene.AddComponent <GlobalConfigComponent>(); Game.Scene.AddComponent <ResourcesComponent>(); Game.Scene.AddComponent <UIComponent>(); Game.Scene.AddComponent <BundleDownloaderComponent>(); Game.EventSystem.Run(EventIdType.LoadingBegin);//打开进度条,最外层的 var IsGameVersionCodeEqual = await BundleHelper.IsGameVersionCodeEqual(); if (!IsGameVersionCodeEqual) { return; } // 下载ab包 await BundleHelper.DownloadBundle(); //await TestWifiUi(); Game.Scene.RemoveComponent <BundleDownloaderComponent>(); //解析abmapping ABManager.Init(); //下载好了,声音ab绑定到固定的地方 await ResetSoundPlayers(); await UniTask.DelayFrame(1); Game.Hotfix.LoadHotfixAssembly(); // 加载配置 await Game.Scene.GetComponent <ResourcesComponent>().LoadBundleAsync("config.unity3d"); Game.Scene.AddComponent <ConfigComponent>(); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle("config.unity3d"); Game.Hotfix.GotoHotfix(); } catch (Exception e) { Log.Error(e); } }