/// <summary>
        /// 加载资源的异步委托
        /// </summary>
        /// <param name="name">注意,这个name是FGUI内部组装的纹理全名,例如FUILogin_atlas0</param>
        /// <param name="extension"></param>
        /// <param name="type"></param>
        /// <param name="item"></param>
        private static async void LoadPackageInternalAsync(string name, string extension, System.Type type, PackageItem item)
        {
            Texture texture =
                await ResourcesComponent.Instance.LoadAssetAsync <Texture>(ABPathUtilities.GetFGUIResPath(name, extension));

            item.owner.SetItemAsset(item, texture, DestroyMethod.Unload);
        }
示例#2
0
        public void RemovePackage(string type)
        {
            UIPackage package;

            if (packages.TryGetValue(type, out package))
            {
                var p = UIPackage.GetByName(package.name);

                if (p != null)
                {
                    UIPackage.RemovePackage(package.name);
                }

                packages.Remove(package.name);
            }

            if (!Define.ResModeIsEditor)
            {
                Game.Scene.GetComponent <ResourcesComponent>().UnLoadAsset(ABPathUtilities.GetFGUIDesPath($"{type}_fui"));
                Game.Scene.GetComponent <ResourcesComponent>().UnLoadAsset(ABPathUtilities.GetFGUIResPath($"{type}_atlas0"));
            }
        }