protected override async void Run(ETModel.Session session, Actor_GamerReady message) { try { Log.Info($"收到准备"); UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); UIReadyComponent uiReadyComponent = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIReady)?.GetComponent <UIReadyComponent>(); if (uiRoom == null) { return; } GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.Uid); if (gamer == null) { Log.Warning($"{message.Uid}玩家为空"); return; } GamerUIComponent gamerUiComponent = gamer.GetComponent <GamerUIComponent>(); gamerUiComponent.SetReady(); uiReadyComponent?.SetReady(message.Uid); SoundsHelp.Instance.playSound_ZhunBei(); } catch (Exception e) { Log.Error(e); } }