protected override void Run(Session session, M2C_AuthorityPlayCard message) { UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.UserID); if (gamer != null) { //重置玩家提示 gamer.GetComponent <GamerUIComponent>().ResetPrompt(); //当玩家为先手,清空出牌 if (message.IsFirst) { gamer.GetComponent <HandCardsComponent>().ClearPlayCards(); } //显示出牌按钮 if (gamer.UserID == gamerComponent.LocalGamer.UserID) { UIInteractionComponent interaction = uiRoom.GetComponent <UIRoomComponent>().Interaction; interaction.IsFirst = message.IsFirst; interaction.StartPlay(); } } }
public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); this.Matching = false; this.interaction = null; }
protected override void Run(Session session, C2M_Trusteeship message) { UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.UserID); if (gamer.UserID == ClientComponent.Instance.LocalPlayer.UserID) { UIInteractionComponent interaction = uiRoom.GetComponent <UIRoomComponent>().Interaction; interaction.isTrusteeship = message.isTrusteeship; } }
protected override void Run(Session session, M2C_GamerPlayCard_Ntt message) { UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.UserID); if (gamer != null) { gamer.GetComponent <GamerUIComponent>().ResetPrompt(); if (gamer.UserID == gamerComponent.LocalGamer.UserID) { UIInteractionComponent interaction = uiRoom.GetComponent <UIRoomComponent>().Interaction; interaction.Clear(); interaction.EndPlay(); } HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); handCards.PopCards(message.Cards); } }