private void ShowNotice() { for (int i = 0; i < NoticeConfig.getInstance().getDataList().Count; i++) { NoticeInfo config = NoticeConfig.getInstance().getDataList()[i]; string key = $"{PlayerInfoComponent.Instance.uid}{config.id}"; if (PlayerPrefs.GetInt(key) != 1) { PlayerPrefs.SetInt(key, 1); UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel(config.title, config.content); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); ShowNotice(); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); ShowNotice(); }); break; } } }
private async void CreateRoom() { FriendRoomInfo info = new FriendRoomInfo(); info.Hua = curHua; info.Ju = curJu; info.IsPublic = curType; info.KeyCount = curKey; UINetLoadingComponent.showNetLoading(); G2C_CreateFriendRoom c2gCreate = (G2C_CreateFriendRoom)await SessionComponent.Instance.Session.Call(new C2G_CreateFriendRoom { FriendRoomInfo = info, UserId = PlayerInfoComponent.Instance.uid }); if (c2gCreate.Error != ErrorCode.ERR_Success) { UICommonPanelComponent panel = UICommonPanelComponent.showCommonPanel("提示", c2gCreate.Message); if (c2gCreate.Error != ErrorCode.ERR_RoomNoExist) { panel.setOnClickOkEvent(OpenShop); } UINetLoadingComponent.closeNetLoading(); return; } await UIJoinRoomComponent.EnterFriendRoom(c2gCreate.RoomId.ToString()); }
public static void OnExit() { try { if (!IsFriendRoom) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出房间?"); script.setOnClickOkEvent(() => { SessionComponent.Instance.Session.Send(new Actor_GamerExitRoom() { IsFromClient = true }); if (ISGaming) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } //好友房硬件返回屏蔽 else { if (!ISGaming && CurrentJuCount == 0) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出房间?"); script.setOnClickOkEvent(() => { SessionComponent.Instance.Session.Send(new Actor_GamerExitRoom() { IsFromClient = true }); if (ISGaming) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } } } catch (Exception e) { Log.Error(e); } }
protected override async void Run(ETModel.Session session, Actor_ForceOffline message) { try { HeartBeat.getInstance().stopHeartBeat(); { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("提示", message.Reason); script.setOnClickOkEvent(() => { //Game.Scene.GetComponent<UIComponent>().RemoveAll(); //CommonUtil.ShowUI(UIType.UILogin); Application.Quit(); }); script.setOnClickCloseEvent(() => { //Game.Scene.GetComponent<UIComponent>().RemoveAll(); //CommonUtil.ShowUI(UIType.UILogin); Application.Quit(); }); } } catch (Exception e) { Log.Error(e); } }
protected override async void Run(ETModel.Session session, Actor_GamerReadyTimeOut message) { try { Log.Info($"收到准备超时:{message.Message}"); CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", message.Message); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } } catch (Exception e) { Log.Error(e); } }
public async void Update() { // 如果还没有建立Session直接返回、或者没有到达发包时间 if ((Time.time - RecordDeltaTime < SendInterval)) { return; } // 记录当前时间 this.RecordDeltaTime = Time.time; // 开始发包 try { G2C_HeartBeat g2cHeartBeat = (G2C_HeartBeat)await SessionComponent.Instance.Session.Call(new C2G_HeartBeat { }); } catch { // 执行断线后的操作 Debug.Log(“断线了”); UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("提示", "与服务器断开连接,请重新登录。"); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().RemoveAll(); Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().RemoveAll(); Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin); }); } }
public async void reqHeartBeat() { try { G2C_HeartBeat g2cHeartBeat = (G2C_HeartBeat)await SessionComponent.Instance.Session.Call(new C2G_HeartBeat { }); } catch (Exception ex) { if (!isStopHeartBeat) { stopHeartBeat(); //Game.Scene.GetComponent<UIComponent>().Create(UIType.UINetError); if (GameUtil.GetComponentByType <UIMainComponent>(UIType.UIMain) != null) { GameUtil.GetComponentByType <UIMainComponent>(UIType.UIMain).StopFriendReq(); } UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("提示", "与服务器断开连接,请重新登录。"); script.setOnClickOkEvent(() => { #if GM Game.Scene.GetComponent <UIComponent>().RemoveAll(); Game.Scene.GetComponent <UIComponent>().Create(UIType.UIGMLogin); #else Game.Scene.GetComponent <UIComponent>().RemoveAll(); Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin); #endif }); script.setOnClickCloseEvent(() => { #if GM Game.Scene.GetComponent <UIComponent>().RemoveAll(); Game.Scene.GetComponent <UIComponent>().Create(UIType.UIGMLogin); #else Game.Scene.GetComponent <UIComponent>().RemoveAll(); Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin); #endif }); } } }
public void showGuiZe() { string content = "1、每完成一次对局可获得一次转盘机会,每日最高3次\r\n\r\n2、贵族用户每日额外赠送一次机会\r\n\r\n"; if (!OtherData.getIsShiedShare()) { content += "3、以上转盘次数用完后分享游戏可额外获得一次机会"; } UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("规则", content); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.Text_content.alignment = TextAnchor.MiddleLeft; }
protected override void Run(ETModel.Session session, Actor_EmergencyNotice message) { try { // HeartBeat.getInstance().stopHeartBeat(); { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", message.Content); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); } } catch (Exception e) { Log.Error(e); } }
public void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Log.Info("第三方返回:" + PlatformHelper.isThirdSDKQuit()); if (PlatformHelper.isThirdSDKQuit()) { PlatformHelper.thirdSDKQuit("AnroidCallBack", "", ""); } else { // 不在游戏内,退出整个游戏 if (Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom) == null) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出游戏?"); script.setOnClickOkEvent(() => { Application.Quit(); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } // 在游戏内,退回到主界面 else { UIRoomComponent.OnExit(); } } } }