示例#1
0
        public override void Init()
        {
            base.Init();

            subBtnGroup = AddComponent <ButtonGroup>();

            _settingPersonalCpt = ComponentFactory.Create <Setting_PersonalCpt, GameObject, GameObject, ButtonGroup>(
                ReferenceCollector.Get <GameObject>("SoundTableToggle"),
                ReferenceCollector.Get <GameObject>("SoundView"),
                subBtnGroup);

            _settingReportCpt = ComponentFactory.Create <Setting_ReportCpt, GameObject, GameObject, ButtonGroup>(
                ReferenceCollector.Get <GameObject>("ReportTableToggle"),
                ReferenceCollector.Get <GameObject>("ReportView"),
                subBtnGroup);

            subBtnGroup.OnButtonClick(_settingPersonalCpt);
        }
示例#2
0
        public void Awake()
        {
            var res = ETModel.Game.Scene.GetComponent <ResourcesComponent>();

            res.LoadBundle(UIType.UserCenterWin.StringToAB());

            var gameObject = res.GetAsset(UIType.UserCenterWin.StringToAB(), UIType.UserCenterWin);

            this.panelGo = (GameObject)UnityEngine.Object.Instantiate(gameObject, this.Parent.Parent.GameObject.transform);

            UI ui = ComponentFactory.Create <UI, string, GameObject>(UIType.UserCenterWin, this.panelGo, false);

            Game.Scene.GetComponent <UIComponent>().Add(ui);

            _panelTweener = panelGo.transform.GetChild(1).DOScale(Vector3.one, 0.3f).Pause().SetEase(Ease.OutBack)
                            .SetAutoKill(false);

            this.ReferenceCollector = this.panelGo.GetComponent <ReferenceCollector>();

            this.ReferenceCollector.Get <GameObject>("CloseBtn").Get <Button>().onClick.AddListener(Close);
            this.ReferenceCollector.Get <GameObject>("mask").Get <Button>().onClick.AddListener(Close);
            ButtonGroup = AddComponent <ButtonGroup>();

            UserInfoCpt = AddComponent <UserCenter_UserInfoCpt>();
            var userInfoBtn = ReferenceCollector.Get <GameObject>("PersonInfoToggle");

            UserInfoCpt.Awake(userInfoBtn, ReferenceCollector.Get <GameObject>("PersonView"), ButtonGroup);

            ReportCpt = AddComponent <Setting_ReportCpt>();
            var reportBtn = ReferenceCollector.Get <GameObject>("ReportToggle");

            ReportCpt.Awake(reportBtn, ReferenceCollector.Get <GameObject>("ReportView"), ButtonGroup);


            ButtonGroup.OnButtonClick(UserInfoCpt);
        }