示例#1
0
        protected override async ETTask Run(Session session, Login_C2R request, Login_R2C response, Action reply)
        {
            try
            {
                DBProxyComponent dbProxy = Game.Scene.GetComponent <DBProxyComponent>();
                //有多种操作数据库的方式 Json字符串模式可以提供多个条件/ID查找模式可以以Entity.Id查找:
                //UserInfo userInfo = await dbProxy.Query<UserInfo>(gamer.UserID, false);
                //先声明一个数据库操作Entity对象AccountInfo

                //验证请求的账号和密码
                List <ComponentWithId> result = await dbProxy.Query <AccountInfo>($"{{Account:'{request.Account}',Password:'******'}}");

                if (result.Count != 1)
                {
                    response.Error = ErrorCode.ERR_AccountOrPasswordError;
                    reply();
                    return;
                }

                //已验证通过,可能存在其它地方有登录,要先踢下线
                AccountInfo account = (AccountInfo)result[0];
                await RealmHelper.KickOutPlayer(account.Id);

                int         GateAppId;
                StartConfig config;
                //获取账号所在区服的AppId 索取登陆Key
                if (StartConfigComponent.Instance.GateConfigs.Count == 1)
                { //只有一个Gate服务器时当作AllServer配置处理
                    config = StartConfigComponent.Instance.StartConfig;
                }
                else
                { //有多个Gate服务器时当作分布式配置处理
                    GateAppId = RealmHelper.GetGateAppIdFromUserId(account.Id);
                    config    = StartConfigComponent.Instance.GateConfigs[GateAppId - 1];
                }
                IPEndPoint      innerAddress   = config.GetComponent <InnerConfig>().IPEndPoint;
                Session         gateSession    = Game.Scene.GetComponent <NetInnerComponent>().Get(innerAddress);
                GetLoginKey_G2R g2RGetLoginKey = (GetLoginKey_G2R)await gateSession.Call(new GetLoginKey_R2G()
                {
                    UserId = account.Id
                });

                // *** 分配网关地址 *** //
                //如果有多台网关服务器,那就应该在realm上添加GateManagerComponent
                //可以管理所有在线的网关服务器,接收网关的负载状态,前端也可以向realm获取网关的负载状态
                //可以根据网关服务器的负载分配网关地址给客户端,也可以随机分配,也可以指定分配
                string outerAddress = config.GetComponent <OuterConfig>().Address2;

                response.GateAddress  = outerAddress;
                response.GateLoginKey = g2RGetLoginKey.GateLoginKey;
                reply();
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#2
0
        protected override async ETTask Run(Session session, G2R_PlayerOnline message, R2G_PlayerOnline response, Action reply)
        {
            //Log.Info("将已在线玩家踢下线");
            await RealmHelper.KickOutPlayer(message.PlayerIdInDB, PlayerOfflineTypes.SamePlayerLogin);

            //Log.Info("玩家上线");
            Game.Scene.GetComponent <OnlineComponent>().Add(message.PlayerIdInDB, message.PlayerIdInPlayerComponent, message.GateAppID);
            //Log.Info($"玩家{message.playerAccount}上线");
            reply();
        }
示例#3
0
        protected override async void Run(Session session, A0002_Login_C2R message, Action <A0002_Login_R2C> reply)
        {
            A0002_Login_R2C response = new A0002_Login_R2C();

            try
            {
                DBProxyComponent dbProxy = Game.Scene.GetComponent <DBProxyComponent>();
                //有多种操作数据库的方式 Json字符串模式可以提供多个条件/ID查找模式可以以Entity.Id查找:
                //UserInfo userInfo = await dbProxy.Query<UserInfo>(gamer.UserID, false);
                //先声明一个数据库操作Entity对象AccountInfo

                //验证假定的账号和密码
                List <ComponentWithId> result = await dbProxy.Query <AccountInfo>($"{{Account:'{message.Account}',Password:'******'}}");

                if (result.Count != 1)
                {
                    response.Error = ErrorCode.ERR_AccountOrPasswordError;
                    reply(response);
                    return;
                }

                AccountInfo account = (AccountInfo)result[0];
                await RealmHelper.KickOutPlayer(account.Id);

                int         GateAppId;
                StartConfig config;
                //获取账号所在区服的AppId 索取登陆Key
                if (StartConfigComponent.Instance.GateConfigs.Count == 1)
                { //只有一个Gate服务器时当作AllServer配置处理
                    config = StartConfigComponent.Instance.StartConfig;
                }
                else
                { //有多个Gate服务器时当作分布式配置处理
                    GateAppId = RealmHelper.GetGateAppIdFromUserId(account.Id);
                    config    = StartConfigComponent.Instance.GateConfigs[GateAppId - 1];
                }
                IPEndPoint innerAddress = config.GetComponent <InnerConfig>().IPEndPoint;
                Session    gateSession  = Game.Scene.GetComponent <NetInnerComponent>().Get(innerAddress);
                string     outerAddress = config.GetComponent <OuterConfig>().Address2;

                A0006_GetLoginKey_G2R g2RGetLoginKey = (A0006_GetLoginKey_G2R)await gateSession.Call(new A0006_GetLoginKey_R2G()
                {
                    UserID = account.Id
                });

                response.GateAddress  = outerAddress;
                response.GateLoginKey = g2RGetLoginKey.GateLoginKey;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#4
0
        protected override async void Run(Session session, C2R_RBLogin message, Action <R2C_RBLogin> reply)
        {
            R2C_RBLogin response = new R2C_RBLogin();

            try
            {
                //数据库操作对象
                DBProxyComponent dbProxy = Game.Scene.GetComponent <DBProxyComponent>();

                Log.Info($"登录请求:{{Account:'{message.Account}',Password:'******'}}");
                //验证账号密码是否正确
                var result = await dbProxy.Query <DB_Account>((p) => p.Account == message.Account);

                //查无此账号
                if (result.Count == 0)
                {
                    response.Error = ProtocolErrorCode.ERR_LoginError;
                    reply(response);
                    return;
                }

                //密码错误
                DB_Account account = result[0] as DB_Account;
                if (account.Password != message.Password)
                {
                    response.Error = ProtocolErrorCode.ERR_LoginError;
                    reply(response);
                    return;
                }

                Log.Info($"账号登录成功{MongoHelper.ToJson(account)}");

                //将已在线玩家踢下线
                await RealmHelper.KickOutPlayer(account.Id);

                //随机分配网关服务器
                StartConfig gateConfig  = Game.Scene.GetComponent <RealmGateAddressComponent>().GetAddress();
                Session     gateSession = Game.Scene.GetComponent <NetInnerComponent>().Get(gateConfig.GetComponent <InnerConfig>().IPEndPoint);

                //请求登录Gate服务器密匙
                G2R_RBGetLoginKey getLoginKey = await gateSession.Call(new R2G_RBGetLoginKey()
                {
                    userId = account.Id
                }) as G2R_RBGetLoginKey;

                response.Key     = getLoginKey.Key;
                response.Address = gateConfig.GetComponent <OuterConfig>().IPEndPoint2.ToString();
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#5
0
        protected override async ETTask Run(Session session, A0002_Login_C2R request, A0002_Login_R2C response, Action reply)
        {
            try
            {
                DBProxyComponent dbProxy = Game.Scene.GetComponent <DBProxyComponent>();
                //验证提交来的的账号和密码
                List <ComponentWithId> result = await dbProxy.Query <AccountInfo>($"{{Account:'{request.Account}',Password:'******'}}");

                if (result.Count != 1)
                {
                    response.Error = ErrorCode.ERR_AccountOrPasswordError;
                    reply();
                    return;
                }
                //已验证通过,可能存在其它地方有登录,先踢下线
                AccountInfo account = (AccountInfo)result[0];
                await RealmHelper.KickOutPlayer(account.Id);

                int         GateAppId;
                StartConfig config;
                //获取账号所在区服的AppId 索取登陆Key
                if (StartConfigComponent.Instance.GateConfigs.Count == 1)
                { //只有一个Gate服务器时当作AllServer配置处理
                    config = StartConfigComponent.Instance.StartConfig;
                }
                else
                { //有多个Gate服务器时当作分布式配置处理
                    //查询账号所在区号
                    GateAppId = RealmHelper.GetGateAppIdFromUserId(account.Id);
                    //对应区号处理
                    config = StartConfigComponent.Instance.GateConfigs[GateAppId - 1];
                }
                IPEndPoint innerAddress = config.GetComponent <InnerConfig>().IPEndPoint;
                Session    gateSession  = Game.Scene.GetComponent <NetInnerComponent>().Get(innerAddress);
                string     outerAddress = config.GetComponent <OuterConfig>().Address2;

                A0006_GetLoginKey_G2R g2RGetLoginKey = (A0006_GetLoginKey_G2R)await gateSession.Call(new A0006_GetLoginKey_R2G()
                {
                    UserID = account.Id
                });

                response.GateAddress  = outerAddress;
                response.GateLoginKey = g2RGetLoginKey.GateLoginKey;
                reply();
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, C2R_Login_Req message, Action <R2C_Login_Ack> reply)
        {
            R2C_Login_Ack response = new R2C_Login_Ack();

            try
            {
                //数据库操作对象
                DBProxyComponent dbProxy = Game.Scene.GetComponent <DBProxyComponent>();

                Log.Info($"登录请求:{{Account:'{message.Account}',Password:'******'}}");
                //验证账号密码是否正确
                List <ComponentWithId> result = await dbProxy.Query <AccountInfo>(_account => _account.Account == message.Account && _account.Password == message.Password);

                if (result.Count == 0)
                {
                    response.Error = ErrorCode.ERR_LoginError;
                    reply(response);
                    return;
                }

                AccountInfo account = result[0] as AccountInfo;
                Log.Info($"账号登录成功{MongoHelper.ToJson(account)}");

                //将已在线玩家踢下线
                await RealmHelper.KickOutPlayer(account.Id);

                //随机分配网关服务器
                StartConfig gateConfig  = Game.Scene.GetComponent <RealmGateAddressComponent>().GetAddress();
                Session     gateSession = Game.Scene.GetComponent <NetInnerComponent>().Get(gateConfig.GetComponent <InnerConfig>().IPEndPoint);

                //请求登录Gate服务器密匙
                G2R_GetLoginKey_Ack getLoginKey_Ack = await gateSession.Call(new R2G_GetLoginKey_Req()
                {
                    UserID = account.Id
                }) as G2R_GetLoginKey_Ack;

                response.Key     = getLoginKey_Ack.Key;
                response.Address = gateConfig.GetComponent <OuterConfig>().Address2;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#7
0
        protected override async void Run(Session session, G2R_PlayerOnline_Req message, Action <R2G_PlayerOnline_Res> reply)
        {
            R2G_PlayerOnline_Res response = new R2G_PlayerOnline_Res();

            try
            {
                OnlineComponent onlineComponent = Game.Scene.GetComponent <OnlineComponent>();

                await RealmHelper.KickOutPlayer(message.UserID);

                onlineComponent.Add(message.UserID, message.GateAppID);

                Log.Info($"玩家{message.UserID}上线");

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#8
0
        protected override async void Run(Session session, G2R_PlayerOnline message, Action <R2G_PlayerOnline> reply)
        {
            R2G_PlayerOnline response = new R2G_PlayerOnline();

            try
            {
                OnlineComponent onlineComponent = Game.Scene.GetComponent <OnlineComponent>();

                //将已在线玩家踢下线
                await RealmHelper.KickOutPlayer(message.UserId);

                //玩家上线
                onlineComponent.Add(message.UserId, message.GateAppId);
                Log.Info($"玩家{message.UserId}上线");

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#9
0
        protected override async void Run(Session session, C2R_Login message, Action <R2C_Login> reply)
        {
            R2C_Login response = new R2C_Login();

            try
            {
                if (message.Password != "VisitorPassword")
                {
                    response.Error = ErrorCode.ERR_AccountOrPasswordError;
                    reply(response);
                    return;
                }

                //数据库操作对象
                DBProxyComponent dbProxy = Game.Scene.GetComponent <DBProxyComponent>();

                Log.Info($"登录请求:{{Account:'{message.Account}',Password:'******'}}");
                //验证账号密码是否正确
                List <AccountInfo> result = await dbProxy.QueryJson <AccountInfo>($"{{Account:'{message.Account}',Password:'******'}}");

                AccountInfo account;
                if (result.Count == 0)
                {
                    //新建账号
                    account          = ComponentFactory.CreateWithId <AccountInfo>(IdGenerater.GenerateId());
                    account.Account  = message.Account;
                    account.Password = message.Password;

                    Log.Info($"注册新账号:{MongoHelper.ToJson(account)}");

                    //新建用户信息
                    UserInfo newUser = ComponentFactory.CreateWithId <UserInfo>(account.Id);
                    newUser.NickName = $"用户{message.Account.Substring(0, 4)}";
                    BaseConfig baseConfig = Game.Scene.GetComponent <ConfigComponent>().Get <BaseConfig>(1);
                    newUser.Gold = baseConfig.Value1;

                    //保存到数据库
                    await dbProxy.Save(account);

                    await dbProxy.Save(newUser, false);
                }
                else
                {
                    account = result[0];
                }
                Log.Info($"账号登录成功{MongoHelper.ToJson(account)}");

                //将已在线玩家踢下线
                await RealmHelper.KickOutPlayer(account.Id);

                // 随机分配一个Gate
                StartConfig config = Game.Scene.GetComponent <RealmGateAddressComponent>().GetAddress();
                //Log.Debug($"gate address: {MongoHelper.ToJson(config)}");
                IPEndPoint innerAddress = config.GetComponent <InnerConfig>().IPEndPoint;
                Session    gateSession  = Game.Scene.GetComponent <NetInnerComponent>().Get(innerAddress);

                // 向gate请求一个key,客户端可以拿着这个key连接gate
                G2R_GetLoginKey g2RGetLoginKey = (G2R_GetLoginKey)await gateSession.Call(new R2G_GetLoginKey()
                {
                    UserId = account.Id
                });

                string outerAddress = config.GetComponent <OuterConfig>().IPEndPoint2.ToString();

                response.Address = outerAddress;
                response.Key     = g2RGetLoginKey.Key;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#10
0
 protected override async ETTask Run(Session session, Logout_C2R message)
 {
     //玩家退出登录
     await RealmHelper.KickOutPlayer(message.UserId, false);
 }