示例#1
0
        /// <summary>
        /// 注册并登陆
        /// </summary>
        public static async ETVoid OnRegisteredLoginAsync(string account, string password)
        {
            ETModel.Session session       = ETModel.Game.Scene.GetComponent <NetOuterComponent>().Create(GlobalConfigComponent.Instance.GlobalProto.Address);
            Session         realm_session = ComponentFactory.Create <Session, ETModel.Session>(session);

            //给登陆服务器发送登陆
            R2C_CowCowRegister r2cLogin = (R2C_CowCowRegister)await realm_session.Call(new C2R_CowCowRegister()
            {
                Account = account, Password = password
            });

            realm_session.Dispose();
            if (r2cLogin.Error == 0)
            {
                Log.Debug("注册成功!");

                //将与消息服务器的链接session加入到SessionComponent组件
                await LoginAsync(r2cLogin.Address, r2cLogin.Key);
            }
            else
            {
                Log.Debug($"注册失败:{r2cLogin.Message}");
                PopupsHelper.ShowPopups($"注册失败:{r2cLogin.Message}");
                Game.EventSystem.Run(CowCowEventIdType.RegisteredFail, r2cLogin);
            }
        }
示例#2
0
 private void ReConnect(bool isRe)
 {
     if (isRe)
     {
         Actor_LoginHelper.ReConnect().Coroutine();
     }
     else
     {
         //弹窗
         PopupsHelper.ShowPopups("连接失败,请重新登录", () => {
             Game.EventSystem.Run(CowCowEventIdType.RemoveGameRoom);
             Game.EventSystem.Run(CowCowEventIdType.RemoveLobby);
             Game.Scene.GetComponent <SessionComponent>().Session.RemoveComponent <PingComponent>();
             Game.Scene.GetComponent <SessionComponent>().Session.Dispose();
         });
     }
 }
示例#3
0
        /// <summary>
        /// 登陆
        /// </summary>
        public static async ETVoid OnLoginAsync(string account, string password)
        {
            ETModel.Session session       = ETModel.Game.Scene.GetComponent <NetOuterComponent>().Create(GlobalConfigComponent.Instance.GlobalProto.Address);
            Session         realm_session = ComponentFactory.Create <Session, ETModel.Session>(session);
            //给登陆服务器发送登陆
            R2C_CowCowLogin r2cLogin = (R2C_CowCowLogin)await realm_session.Call(new C2R_CowCowLogin()
            {
                Account = account, Password = password
            });

            realm_session.Dispose();
            //将与消息服务器的链接session加入到SessionComponent组件
            if (r2cLogin.Error == ErrorCode.ERR_LoginError)
            {
                Log.Debug($"登录错误:{r2cLogin.Message}");
                PopupsHelper.ShowPopups($"登录错误:{r2cLogin.Message}");
                return;
            }
            Log.Debug("地址" + r2cLogin.Address);
            await LoginAsync(r2cLogin.Address, r2cLogin.Key);
        }
示例#4
0
        private static async ETTask LoginAsync(string address, long key)
        {
            PopupsHelper.ShowLoading(true);
            Address = address;
            Key     = key;
            ETModel.Session gateSession = ETModel.Game.Scene.GetComponent <NetOuterComponent>().Create(address);
            if (ETModel.Game.Scene.GetComponent <ETModel.SessionComponent>() == null)
            {
                ETModel.Game.Scene.AddComponent <ETModel.SessionComponent>().Session = gateSession;
                Game.Scene.AddComponent <SessionComponent>().Session = ComponentFactory.Create <Session, ETModel.Session>(gateSession);
            }
            else
            {
                ETModel.Game.Scene.GetComponent <ETModel.SessionComponent>().Session = gateSession;
                Game.Scene.GetComponent <SessionComponent>().Session = ComponentFactory.Create <Session, ETModel.Session>(gateSession);
            }
            SessionComponent.Instance.Session.AddComponent <PingComponent>();

            G2C_CowCowLoginGate g2cLoginGate = (G2C_CowCowLoginGate)await SessionComponent.Instance.Session.Call(new C2G_CowCowLoginGate()
            {
                Key = key
            });

            if (g2cLoginGate.Error == 0)
            {
                Log.Debug("登录成功!");
                Game.EventSystem.Run(CowCowEventIdType.LoginFinish, g2cLoginGate);
                ClientComponent clientComponent = ETModel.Game.Scene.GetComponent <ClientComponent>();
                clientComponent.User = ETModel.ComponentFactory.Create <User, long>(g2cLoginGate.UserID);
            }
            else
            {
                Log.Debug("登录失败:" + g2cLoginGate.Message);
                PopupsHelper.ShowPopups($"登录失败:{ g2cLoginGate.Message}");
                Game.EventSystem.Run(CowCowEventIdType.LoginFail, g2cLoginGate);
            }
            PopupsHelper.ShowLoading(false);
        }