//出牌请求 public void RequestPlayCard(params object[] objs) { int thePlayCardType = PlayCardType.None; RepeatedField <int> pithCards = _joyLandlordsHandComponent.GetPithCards(); if (isFirstPlayCard) { thePlayCardType = JoyLdsGamePlayHandLogic.PlayerPlayHandIsRational(pithCards); } else { thePlayCardType = JoyLdsGamePlayHandLogic.PlayerPlayHandIsRational(UpPlayCardType, UpPlayCardArray, pithCards); } if (thePlayCardType != PlayCardType.None) { Actor_JoyLds_PlayCard actorJoyLdsPlayCard = new Actor_JoyLds_PlayCard() { Cards = pithCards, PlayCardType = thePlayCardType }; SessionComponent.Instance.Send(actorJoyLdsPlayCard as IMessage); } else { _joyLdsUserPlayer.ShowSlectHandFoulTextGo(); } }
//玩家出牌 public static void PlayCard(this JoyLdsRoom joyLdsRoom, int seatIndex, RepeatedField <int> cards) { int playCardType = 0; if (joyLdsRoom.CurrPlayCardType == PlayCardType.None) { playCardType = JoyLdsGamePlayHandLogic.PlayerPlayHandIsRational(cards); } else if (joyLdsRoom.CurrBeOperationSeatIndex == seatIndex) { playCardType = JoyLdsGamePlayHandLogic.PlayerPlayHandIsRational(joyLdsRoom.CurrPlayCardType, joyLdsRoom.CurrPlayCardCards, cards); } if (playCardType != PlayCardType.None) { joyLdsRoom.AttirmPlayCard(seatIndex, playCardType, cards); } else { Log.Info("玩家索引:" + seatIndex + " 出牌不合理"); } }