示例#1
0
        /// <summary>
        /// 移除玩家
        /// </summary>
        /// <param name="id"></param>
        public void RemoveGamer(long id)
        {
            Gamer gamer = GetParent <UI>().GetComponent <GamerComponent>().Remove(id);

//            gamer?.GetComponent<GamerUIComponent>()?.Panel?.SetActive(false);
            gamer?.Dispose();
        }
示例#2
0
        protected override void Run(Session session, MP2MH_PlayerExitRoom_Req message, Action <MH2MP_PlayerExitRoom_Ack> reply)
        {
            MH2MP_PlayerExitRoom_Ack response = new MH2MP_PlayerExitRoom_Ack();

            try
            {
                MatchRoomComponent matchRoomComponent = Game.Scene.GetComponent <MatchRoomComponent>();
                Room room = matchRoomComponent.Get(message.RoomID);

                //移除玩家对象
                Gamer gamer = room.Remove(message.UserID);
                Game.Scene.GetComponent <MatchComponent>().Playing.Remove(gamer.UserID);
                gamer.Dispose();

                Log.Info($"Match:同步玩家{message.UserID}退出房间");

                if (room.Count == 0)
                {
                    //当房间中没有玩家时回收
                    matchRoomComponent.Recycle(room.Id);
                    Log.Info($"回收房间{room.Id}");
                }

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#3
0
 public static void ClearRoom(this Room self)
 {
     // RoomComponent roomComponet = Game.Scene.GetComponent<RoomComponent>();
     for (int i = 0; i < self.gamers.Count; i++)
     {
         Gamer gamer = self.gamers[i];
         // roomComponet.rooms.Remove(rooms.roomId);
         gamer.Dispose();
         self.Dispose();
     }
 }
示例#4
0
        public void RemoveGamer(long id)
        {
            int seatIndex = GetGamerSeat(id);

            if (seatIndex >= 0)
            {
                Gamer gamer = gamers[seatIndex];
                gamers[seatIndex] = null;
                seats.Remove(id);
                gamer.Dispose();
            }
        }
示例#5
0
        /// <summary>
        /// 移除玩家
        /// </summary>
        /// <param name="id"></param>
        public void RemoveGamer(long id)
        {
            Gamer gamer = GetParent <UI>().GetComponent <GamerComponent>().Remove(id);

            gamer.Dispose();
        }