示例#1
0
        /// <summary>
        /// 创建房间
        /// </summary>
        private async void OnCreateRoom()
        {
            try
            {
                RoomInfo ToServerinfo = new RoomInfo();
                ToServerinfo.GameCount   = 10;
                ToServerinfo.GameScore   = 20;
                ToServerinfo.PlayerCount = 2;
                G2C_CreateRoom RoomInfo = await SessionComponent.Instance.Session.Call(new C2G_CreateRoom()
                {
                    Room = ToServerinfo
                }) as G2C_CreateRoom;

                Log.Debug($"RoomInfo={RoomInfo.Room.GameCount},{RoomInfo.Room.GameScore},{RoomInfo.Room.PlayerCount}");

                //添加房间配置
                RoomConfig config = new RoomConfig();
                config.GameCount  = RoomInfo.Room.GameCount;
                config.GamePlayer = RoomInfo.Room.PlayerCount;
                config.RoomId     = RoomInfo.RoomId;
                config.GameScore  = RoomInfo.Room.GameScore;

                GameTools.GetUser().ChairId = RoomInfo.ChairID;
                RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();

                if (roomComponent == null)
                {
                    Game.Scene.AddComponent <RoomComponent, RoomConfig>(config);
                }
                else
                {
                    roomComponent.SetRoomConfig(config);
                }


                Game.Scene.GetComponent <UIComponent>().CreateOrShow(UIType.UIRoom);
                this.Close();
            }
            catch (Exception e)
            {
            }
        }
示例#2
0
        private async ETVoid Send_C2G_CreateRoom()
        {
            C2G_CreateRoom msg = new C2G_CreateRoom();

            msg.PeopleNum = this.GetPeopleNum();

            msg.MapId = this.GetMapName();

            msg.BigModel = this.GetBigModel();

            msg.SmallModel = this.GetSmallModel();

            msg.RoomNam = this.GetRoomName();

            G2C_CreateRoom response = (G2C_CreateRoom)await ETModel.SessionComponent.Instance.Session.Call(msg);

            if (response.Error == ErrorCode.ERR_Success)
            {
                await FUIFactory.Create <RoomViewComponent>(FUIType.Room);

                this.OnClose();
            }
        }