//玩家出牌 出完牌后调用
        public static void AIPlayCardDispose(this FiveStarPlayer fiveStarPlayer)
        {
            if (!fiveStarPlayer.IsAI)
            {
                return;
            }
            if (!fiveStarPlayer.IsLiangDao && fiveStarPlayer.MoCardCount == LiangDaoMoCount)
            {
                //替换手牌

                List <int> newHands = fiveStarPlayer.FiveStarRoom.ResidueCards.GetRange(fiveStarPlayer.FiveStarRoom.ResidueCards.Count - 1 - fiveStarPlayer.Hands.Count, fiveStarPlayer.Hands.Count); //获取隐藏在 剩余牌尾部必赢的牌
                int        wincard  = fiveStarPlayer.FiveStarRoom.ResidueCards[fiveStarPlayer.FiveStarRoom.ResidueCards.Count - 1];                                                                   //获取必赢牌的 最后摸的牌

                fiveStarPlayer.FiveStarRoom.ResidueCards.Remove(wincard);                                                                                                                             //删除必赢摸的牌
                for (int i = 0; i < newHands.Count; i++)
                {
                    fiveStarPlayer.FiveStarRoom.ResidueCards.Remove(newHands[i]);        //删除必赢的牌
                }
                fiveStarPlayer.FiveStarRoom.ResidueCards.AddRange(fiveStarPlayer.Hands); //把现有的手牌添加到剩余牌数组里面
                fiveStarPlayer.FiveStarRoom.ResidueCards.Add(wincard);                   //添加必赢摸的牌 到最后


                fiveStarPlayer.Hands.Clear();       //清除当前手牌
                fiveStarPlayer.Hands.Add(newHands); //添加必赢的牌
                fiveStarPlayer.LiangDao();          //正常情况下决定可以亮倒
            }
        }