public void InitPanel() { EventMsgMgr.RegisterEvent(CommEventID.FrienCircleCutShowWanFa, FrienCircleCutShowWanFaEvent); _FiveStarRoomConfig = FiveStarRoomConfigFactory.Create(mData.RoomConfigLists); InitRoomItemInfo(); mJoinBtn.Add(JoinRoom); }
public async void InitPanel() { mJwelAddBtn.Add(JwelAddBtnEvent); RefreshUserInfo(); EventMsgMgr.RegisterEvent(CommEventID.SelfUserInfoRefresh, RefreshUserInfo); mHeadMaskBtn.Add(HeadMaskBtnEvent); }
//重连进入游戏 public static void Reconnection(Actor_FiveStar_Reconnection roomData) { Game.Scene.GetComponent <ToyGameComponent>().StartGame(ToyGameId.CardFiveStar, roomData.Configs, roomData.RoomId, roomData.RoomType); CardFiveStarRoom.Ins._RoomState = roomData.CurrRoomStateType; //状态改为等待中 CardFiveStarRoom.Ins._FriendsCircleId = roomData.FriendsCircleId; //更改亲友圈id if (roomData.ResidueCardCount > 0) { CardFiveStarRoom.Ins._ResideNum = roomData.ResidueCardCount; //剩余牌数赋值 } CardFiveStarRoom.Ins.iEndChuCardSize = roomData.EndPlayCardSize; //出牌的最后一张牌 CardFiveStarRoom.Ins._CuurRoomOffice = roomData.CurrOfficNum; //当前局数赋值 CardFiveStarRoom.Ins._RoomId = roomData.RoomId; //roomId赋值 EventMsgMgr.SendEvent(CardFiveStarEventID.HideAllPlayer); //先隐藏所有玩家 CardFiveStarRoom.Ins.ShowPlayerInfo(roomData.Players); //显示服务器发过来的玩家信息 UIComponent.GetUiView <CardFiveStarRoomPanelComponent>().SetResidueNum(CardFiveStarRoom.Ins._ResideNum); //设置剩余牌数 CardFiveStarRoom.Ins.SetUserPlayerAsLastSibling(); //设置自己的节点到最后 if (CardFiveStarRoom.Ins._config.RoomNumber == 4) //四人房还有玩家轮休 { CardFiveStarRoom.Ins.PlayerRest(roomData.CurrRestSeatIndex); //当前休息玩家索引 } for (int i = 0; i < roomData.Players.Count; i++) { CardFiveStarRoom.Ins._ServerSeatIndexInPlayer[roomData.Players[i].SeatIndex].Reconnection(roomData.Players[i], roomData.CurrRoomStateType, roomData.IsDaPiaoBeing);//显示玩家对应的信息 } if (roomData.CurrRoomStateType == RoomStateType.ReadyIn) { UIComponent.GetUiView <CardFiveStarRoomPanelComponent>().CutReadyInUI();//UI切换为准备中的状态 } else { UIComponent.GetUiView <CardFiveStarRoomPanelComponent>().CutGameInUI();//UI切换为游戏中的状态 } }
public override void Init(GameObject go) { base.Init(go); _HuPaiHintJianArrowsGo = gameObject.FindChild("HuPaiHintJianArrowsGo").gameObject; _PaoIconGo = gameObject.FindChild("PaoIconGo").gameObject; _KouIconGo = gameObject.FindChild("KouIconGo").gameObject; _NotStateGo = gameObject.FindChild("NotStateGo").gameObject; if (_width == 0) { RectTransform rectTransform = gameObject.GetComponent <RectTransform>(); _width = rectTransform.rect.width - _HandInterval; } _PointerEvent = gameObject.AddComponent <PointerEvent>(); //注册事件委托 _PointerEvent.OnPointerDownAction -= OnPointerDown; _PointerEvent.OnPointerUpAction -= OnPointerUp; _PointerEvent.OnPointerEnterAction -= OnPointerEnter; _PointerEvent.OnPointerDownAction += OnPointerDown; _PointerEvent.OnPointerUpAction += OnPointerUp; _PointerEvent.OnPointerEnterAction += OnPointerEnter; _PointerEvent.OnPointerExitAction -= OnPointerExit; _PointerEvent.OnPointerExitAction += OnPointerExit; EventMsgMgr.RegisterEvent(CardFiveStarEventID.CanChuCardHaveHuHint, DetetionChuCanHu); EventMsgMgr.RegisterEvent(CardFiveStarEventID.UserChuCard, UserChuCard); EventMsgMgr.RegisterEvent(CardFiveStarEventID.PlayerLiangDao, PlayerLiangDaoEvnet); EventMsgMgr.RegisterEvent(CardFiveStarEventID.PlayerSelectLiangCardState, PlayerSelectLiangCardStateEvent); }
public ETTask <IResponse> Call(IRequest request) { int rpcId = ++RpcId; var tcs = new ETTaskCompletionSource <IResponse>(); EventMsgMgr.SendEvent(CommEventID.CallRequest); this.requestCallback[rpcId] = (response) => { try { if (ErrorCode.IsRpcNeedThrowException(response.Error)) { throw new RpcException(response.Error, response.Message); } EventMsgMgr.SendEvent(CommEventID.CallResponse); tcs.SetResult(response); } catch (Exception e) { tcs.SetException(new Exception($"Rpc Error: {request.GetType().FullName}", e)); } }; request.RpcId = rpcId; this.Send(0x00, request); return(tcs.Task); }
//匹配模式进入房间 public static void MatchingEnterRoom(int roomId, RepeatedField <int> roomConfigs) { Game.Scene.GetComponent <ToyGameComponent>().StartGame(ToyGameId.CardFiveStar, roomConfigs, roomId, RoomType.Match); EventMsgMgr.SendEvent(CardFiveStarEventID.HideAllPlayer); //先隐藏所有玩家 CardFiveStarPlayerFactory.Creator(Game.Scene.GetComponent <UserComponent>().pSelfUser, 1, 0, UIComponent.GetUiView <CardFiveStarRoomPanelComponent>().mPlayerUIsGo.transform, (int)UserComponent.Ins.pSelfUser.Beans); //显示自己的信息 UIComponent.GetUiView <CardFiveStarRoomPanelComponent>().CutBeginStartPrepareUI(); //UI切换为准备开始匹配 }
public void InitPanel() { mCloseBtn.Add(Hide); mConfirmBtn.Add(ConfirmBtnEvent); mMarketRecordBtn.Add(MarketRecordBtnEvent); _MarketRecordView = mMarketRecordViewGo.AddItem <MarketRecordView>(); EventMsgMgr.RegisterEvent(CommEventID.SelfUserInfoRefresh, SetJewelNum); }
protected override async void Run(ETModel.Session session, Actor_FiveStar_Deal message) { UIComponent.GetUiView <SelectPiaoNumPanelComponent>().Hide(); //隐藏打漂面板 EventMsgMgr.SendEvent(CardFiveStarEventID.ZhiSeZi); //发起玩家置赛事件 await UIComponent.GetUiView <SifterAnimPanelComponent>().RandomPlaySifterNum(); //先掷筛子 EventMsgMgr.SendEvent(CardFiveStarEventID.Deal, message.Cards); }
public void InitEnterRoomUI() { EventMsgMgr.SendEvent(JoyLandlordsEventID.EnrerRoom); ShowUserPlayerInfo(); JoyLandlordsOperationControl.Ins.ShowBtnType(JoyLandlordsOperationType.StartGame); mMathInText.gameObject.SetActive(false); DetroyLandlordThreeCard(); }
//房卡模式正常进入进入游戏 加入房间 创建房间 在等待开局状态重连 public static void RoomCardEnterRoom(RoomInfo roomInfo) { Game.Scene.GetComponent <ToyGameComponent>().StartGame(ToyGameId.CardFiveStar, roomInfo.RoomConfigLists, roomInfo.RoomId, RoomType.RoomCard); CardFiveStarRoom.Ins._RoomState = RoomStateType.AwaitPerson; //状态改为等待中 CardFiveStarRoom.Ins._FriendsCircleId = roomInfo.FriendsCircleId; //更改亲友圈id EventMsgMgr.SendEvent(CardFiveStarEventID.HideAllPlayer); //先隐藏所有玩家 CardFiveStarRoom.Ins.ShowPlayerInfo(roomInfo.MatchPlayerInfos); //显示服务器发过来的玩家信息 UIComponent.GetUiView <CardFiveStarRoomPanelComponent>().CutRoomCardEnterReadyInUI(); //UI切换为房卡等待开始 }
public virtual void Init() { EventMsgMgr.RegisterEvent(JoyLandlordsEventID.Deal, Deal); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.AnewDeal, AnewDeal); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.CanAddTwice, CanAddTwice); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.EnrerRoom, EnrerRoom); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.ConfirmCamp, ConfirmCamp); Log.Debug(gameObject.name); }
public void InitPanel() { mCloseBtn.Add(CloseBtnEvent); mBeasnsAddBtn.Add(BeasnsAddBtnEvent); mFastStartBtn.Add(FastStartBtnEvent); InitRoomList(); SetBeasnsNum(); EventMsgMgr.RegisterEvent(CommEventID.SelfUserInfoRefresh, SetBeasnsNum); }
public virtual void RegisterEvent() { EventMsgMgr.RegisterEvent(CardFiveStarEventID.Deal, Deal); EventMsgMgr.RegisterEvent(CardFiveStarEventID.HideAllPlayer, HideAllPlayer); EventMsgMgr.RegisterEvent(CardFiveStarEventID.CutMatchIn, CutMatchIn); EventMsgMgr.RegisterEvent(CardFiveStarEventID.CutReadyIn, CutReadyIn); EventMsgMgr.RegisterEvent(CardFiveStarEventID.CutGameIn, CutGameIn); EventMsgMgr.RegisterEvent(CardFiveStarEventID.CutBeginStartPrepare, CutBeginStartPrepare); EventMsgMgr.RegisterEvent(CardFiveStarEventID.CutRoomCardEnterReadyIn, CutRoomCardEnterReadyIn); }
//切换准备开始匹配中的UI public void CutBeginStartPrepareUI() { mMatchBtn.gameObject.SetActive(true); mMatchingInGo.SetActive(false); mReidueCardNumBgGo.SetActive(false); mInviteBtn.gameObject.SetActive(false); mTimeTurntableGo.SetActive(false); EventMsgMgr.SendEvent(CardFiveStarEventID.CutBeginStartPrepare); ShowRoomInfo(); }
//切换游戏中的UI public void CutGameInUI() { mMilitaryBtn.gameObject.SetActive(CardFiveStarRoom.Ins._RoomType == RoomType.RoomCard);//战绩按钮 只有房卡模式才显示 mMatchBtn.gameObject.SetActive(false); mMatchingInGo.SetActive(false); mTimeTurntableGo.SetActive(true); mInviteBtn.gameObject.SetActive(false); EventMsgMgr.SendEvent(CardFiveStarEventID.CutGameIn); ShowRoomInfo(); }
public void NormalWanFaToggleEvent(bool isOn) { if (isOn) { CurrSelectWanFa = FrienCircleWanFaType.Normal; EventMsgMgr.SendEvent(CommEventID.FrienCircleCutShowWanFa); mWanFaDescBgGo.SetActive(true); mNoneRoomGo.SetActive(false); } }
public async void Location(string message) { S2C_UploadingLocationIp s2CUploading = (S2C_UploadingLocationIp)await SessionComponent.Instance.Session.Call(new C2G_UploadingLocationIp() { Location = message }); UserComponent.Ins.pSelfUser.Ip = s2CUploading.Ip; UserComponent.Ins.pSelfUser.Location = message; EventMsgMgr.SendEvent(CommEventID.SelfUserInfoRefresh); }
//切换匹配中的UI public void CutMatchingUI() { if (CardFiveStarRoom.Ins._RoomState == RoomStateType.GameIn) { return; } EventMsgMgr.SendEvent(CardFiveStarEventID.CutMatchIn); mMatchBtn.gameObject.SetActive(false); mTimeTurntableGo.SetActive(false); mReidueCardNumBgGo.SetActive(false); mMatchingInGo.SetActive(true); UIComponent.GetUiView <FiveStarMingPaiHintPanelComponent>().Hide();//隐藏胡牌提示 }
private async void GetAwardBtnEvent() { L2C_TodaySignIn g2CTodaySign = (L2C_TodaySignIn)await SessionComponent.Instance.Session.Call(new C2L_TodaySignIn()); if (g2CTodaySign.Error == 0) { EventMsgMgr.SendEvent(CommEventID.UserFinshSignIn, ++mData.UserSinginInfo.SingInDays); } else { UIComponent.GetUiView <NormalHintPanelComponent>().ShowHintPanel(g2CTodaySign.Message); } FinshSingIn(); }
//收到出牌消息 public async void ChuCard(int card) { UIComponent.GetUiView <CanOpertionPanelComponent>().Hide();//隐藏可操作列表 _IsCanChuCard = false; EventMsgMgr.SendEvent(CardFiveStarEventID.UserChuCard); UIComponent.GetUiView <FiveStarMingPaiHintPanelComponent>().HideHuCardHint(0); //隐藏胡牌提示 _NewHand.SetActive(false); if (UpChuCardHand == null || UpChuCardHand.CardSize != card) //托管状态下 上个出牌的对象可能不准需要判断一下 { UpChuCardHand = _NewHand; } await PlayCardAnimation(); CancelPartyHand();//出完牌取消预选牌 }
public override void Init(GameObject go) { base.Init(go); _OneChuCardGroupGo = _ChuCardGroupsGo.FindChild("OneChuCardGroup").gameObject; for (int i = 0; i < 3; i++) { GameObject.Instantiate(_OneChuCardGroupGo, _ChuCardGroupsGo.transform); } for (int i = _ChuCardGroupsGo.transform.childCount - 1; i >= 0; i--) { _ChuCardGroups.Add(_ChuCardGroupsGo.transform.GetChild(i)); } _CardFiveStarHandComponent = this.AddComponent <CardFiveStarHandComponent, Transform, Transform>(_HandGroup.transform, _NewHandPointGo.transform); EventMsgMgr.RegisterEvent(CommEventID.SelfUserInfoRefresh, RefreshBeans); }
//检测出牌的胡牌提示和 是否可以亮倒 public void DetectionChuCardHintAndLiang() { _isSelectLiang = false; if (CardFiveStarRoom.Ins.GetUserPlayerInfo().IsLiangDao) { return; //已经亮了 就不用检测了 } _HuCardInMultiple.Clear(); //清空 胡的牌 和对应的倍数 UIComponent.GetUiView <FiveStarMingPaiHintPanelComponent>().HideHuCardHint(0); //先隐藏胡牌提示 Dictionary <int, List <int> > chuCardHuDic = CardFiveStarHuPaiLogic.HuPaiTiShi(_NewestHands); if (chuCardHuDic.Count > 0) { EventMsgMgr.SendEvent(CardFiveStarEventID.CanChuCardHaveHuHint, chuCardHuDic); UIComponent.GetUiView <CanOpertionPanelComponent>().ShowCanOpration(FiveStarOperateType.Liang); } }
public void RegisterEvent() { EventMsgMgr.RegisterEvent(JoyLandlordsEventID.RequestOutRoom, RequestOutRoom); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.RequestPlayCard, RequestPlayCard); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.StarMathch, StarMathch); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.RobLanlord, RobLanlord); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.AddTwice, AddTwice); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.CallLanlord, CallLanlord); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.CanCallLanlord, CanCallLanlord); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.CanPlayCard, CanPlayCard); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.CanRobLanlord, CanRobLanlord); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.DissolveRoom, DissolveRoom); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.DontPlay, DontPlay); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.PlayCard, PlayCard); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.Prepare, Prepare); EventMsgMgr.RegisterEvent(JoyLandlordsEventID.ConfirmCamp, ConfirmCamp); }
public void FreedomWanFaToggleEvent(bool isOn) { if (isOn) { CurrSelectWanFa = FrienCircleWanFaType.Freedom; EventMsgMgr.SendEvent(CommEventID.FrienCircleCutShowWanFa); mWanFaDescBgGo.SetActive(false); mNoneRoomGo.SetActive(true); for (int i = 0; i < mRoomItemGo.transform.parent.childCount; i++) { if (mRoomItemGo.transform.parent.GetChild(i).gameObject.activeInHierarchy) { mNoneRoomGo.SetActive(false); break; } } } }
//亮倒 public void LiangDao(RepeatedField <int> hands, bool isShowSpecial = true) { IsLiangDao = true; if (isShowSpecial) { OperationSpecialMgr.Ins.ShowSpecial(FiveStarOperateType.Liang, _OperationSpecialPoint); //亮倒 特效 CardFiveStarSoundMgr.Ins.PlaySound(_user.Sex, FiveStarOperateType.Liang); //亮倒 音效 } List <int> tingCards = CardFiveStarHuPaiLogic.IsTingPai(hands); UIComponent.GetUiView <FiveStarMingPaiHintPanelComponent>().ShowMingCardHint(ClientSeatIndex, tingCards); ClearHand(); ShowLiangDaoCards(hands); CardFiveStarRoom.Ins.AddLiangDaoCanHuCards(ClientSeatIndex, tingCards); if (ClientSeatIndex != 0) { CardFiveStarRoom.Ins.ReduceCardInNum(hands); //删除牌的剩余数量 } EventMsgMgr.SendEvent(CardFiveStarEventID.PlayerLiangDao); }
public void GetGoodss(List <GetGoodsOne> goodss, bool isShowHintPanel) { foreach (var goods in goodss) { switch (goods.GoodsId) { case GoodsId.Jewel: pSelfUser.Jewel = goods.NowAmount; break; case GoodsId.Besans: pSelfUser.Beans = goods.NowAmount; break; } } if (isShowHintPanel) { EventMsgMgr.SendEvent(CommEventID.GetGodds, goodss); } EventMsgMgr.SendEvent(CommEventID.SelfUserInfoRefresh); }
//录像房间信息初始化 private void GameInit(Video_GameInit gameInit) { if (_PlayerDic.Count > 0) { return; } //初始化房间信息 _RoomConfig = FiveStarRoomConfigFactory.Create(gameInit.RoomConfigs); string roomInfo = "房号:" + gameInit.RoomNumber + " " + gameInit.OfficeNumber + "/" + _RoomConfig.MaxJuShu + "局 " + _RoomConfig.RoomNumber + "人局"; _CurrRoomOffice = gameInit.OfficeNumber; _roomPanel.SetRoomInfo(roomInfo); //先隐藏所有玩家头像 EventMsgMgr.SendEvent(CardFiveStarEventID.HideAllPlayer); //先记录出当前位置的服务器 int selfSelfIndex = 0; for (int i = 0; i < gameInit.PlayerInfos.Count; i++) { if (gameInit.PlayerInfos[i].UserId == UserComponent.Ins.pUserId) { selfSelfIndex = i; break; } } //创建玩家头像信息 for (int i = 0; i < gameInit.PlayerInfos.Count; i++) { User user = new User(); user.Name = gameInit.PlayerInfos[i].Name; user.Icon = gameInit.PlayerInfos[i].Icon; user.UserId = gameInit.PlayerInfos[i].UserId; user.IsOnLine = true; CardFiveStarPlayer player = CardFiveStarPlayerFactory.Creator(user, i, selfSelfIndex, _RoomConfig.RoomNumber, _roomPanel.mPlayerUIsGo.transform, gameInit.PlayerInfos[i].NowScore);//创建用户 _PlayerDic[gameInit.PlayerInfos[i].SeatIndex] = player; } }
public void Init(CardFiveStarPlayer player, GameObject go) { _Player = player; _User = player._user; gameObject = go; Transform transform = gameObject.transform; _HeadImage = ETModel.GameObjectHelper.FindChild(transform, "HeadImage").GetComponent <Image>(); _NameText = ETModel.GameObjectHelper.FindChild(transform, "HeadImage/NameBgGo/NameText").GetComponent <Text>(); _ScoreText = ETModel.GameObjectHelper.FindChild(transform, "ScoreBg/ScoreText").GetComponent <Text>(); _PiaoNumText = ETModel.GameObjectHelper.FindChild(transform, "PiaoNumText").GetComponent <Text>(); _GetScoreText = ETModel.GameObjectHelper.FindChild(transform, "GetScoreText").GetComponent <Text>(); _LostConnectionHintGo = ETModel.GameObjectHelper.FindChild(transform, "LostConnectionHintGo").gameObject; _HouseIconGo = ETModel.GameObjectHelper.FindChild(transform, "HouseIconGo").gameObject; _ExpressionPoint = ETModel.GameObjectHelper.FindChild(transform, "ExpressionPoint"); gameObject.GetComponent <Button>().Add(ShowUserInfo, false); InitHeadInfo(_Player); EventMsgMgr.RegisterEvent(CommEventID.UserOnLine, UserOnLine); //用户上线 EventMsgMgr.RegisterEvent(CommEventID.UserOffLine, UserOffLine); //用户下线 }
protected override void Run(ETModel.Session session, Actor_JoyLds_AnewDeal message) { EventMsgMgr.SendEvent(JoyLandlordsEventID.AnewDeal); }
protected override void Run(ETModel.Session session, Actor_UserOffline message) { EventMsgMgr.SendEvent(CommEventID.UserOffLine, message.UserId);//玩家下线 }