示例#1
0
        protected override async Task Run(Gamer gamer, Actor_GamerPrompt_Req message, Action <Actor_GamerPrompt_Ack> reply)
        {
            Actor_GamerPrompt_Ack response = new Actor_GamerPrompt_Ack();

            try
            {
                Room room = Game.Scene.GetComponent <RoomComponent>().Get(gamer.RoomID);
                OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
                DeskCardsCacheComponent  deskCardsCache  = room.GetComponent <DeskCardsCacheComponent>();

                List <Card> handCards = new List <Card>(gamer.GetComponent <HandCardsComponent>().GetAll());
                CardsHelper.SortCards(handCards);

                if (gamer.UserID == orderController.Biggest)
                {
                    response.Cards.AddRange(handCards.Where(card => card.CardWeight == handCards[handCards.Count - 1].CardWeight).ToArray());
                }
                else
                {
                    List <IList <Card> > result = await CardsHelper.GetPrompt(handCards, deskCardsCache, deskCardsCache.Rule);

                    if (result.Count > 0)
                    {
                        response.Cards.AddRange(result[RandomHelper.RandomNumber(0, result.Count)]);
                    }
                }

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#2
0
 /// <summary>
 /// 手牌排序
 /// </summary>
 /// <param name="self"></param>
 public static void Sort(this HandCardsComponent self)
 {
     CardsHelper.SortCards(self.library);
 }
 /// <summary>
 /// 手牌排序
 /// </summary>
 /// <param name="self"></param>
 public static void Sort(this DeskCardsCacheComponent self)
 {
     CardsHelper.SortCards(self.library);
 }