public static CardFiveStarHand CreateHand(int size, int index, Transform parenTransform) { CardFiveStarHand cardFiveStarHand = Create <CardFiveStarHand>(CardFiveStarCardType.CardFiveStarHand, size, parenTransform); cardFiveStarHand.iHandIndex = index; return(cardFiveStarHand); }
//向服务器请求出牌 public bool RequestPlayCard(CardFiveStarHand hand) { if (!_IsCanChuCard) //当前可以出牌就发送出牌请求 { return(false); //不可以出牌 就直接返回 } EndDetecionMousePlayCard(); //结束鼠标位置检测 出牌 if (!CardFiveStarRoom.Ins.GetUserPlayerInfo().IsLiangDao) //如果自己 亮倒 就只能出 摸的牌 不用检测 { if (CardFiveStarRoom.Ins._LiangDaoCanHuCards.Contains(hand.CardSize)) //如果 出的牌是 炮牌 要判断一下 { bool isAllPaoCard = true; for (int i = 0; i < _NewestHands.Count; i++)//遍历手牌 只要有一张 不是放炮的牌 就不可出炮牌 { if (!CardFiveStarRoom.Ins._LiangDaoCanHuCards.Contains(_NewestHands[i])) { isAllPaoCard = false; break; } } if (!isAllPaoCard) { UIComponent.GetUiView <NormalHintPanelComponent>().ShowHintPanel("不能打放炮的牌"); //DOTO 加个提示等待操作的时候 return(false); } } } //发送出牌请求 SessionComponent.Instance.Send(new Actor_FiveStar_PlayCardResult() { Card = hand.CardSize }); UpChuCardHand = hand; //发送亮倒请求 if (_isSelectLiang) { SessionComponent.Instance.Send(new Actor_FiveStar_LiangDao()); } return(true); }
public CardFiveStarHand _partyChuHand; //预选出牌手牌 //选择出牌 public void PointerDownHand(CardFiveStarHand clickHand) { CardFiveStarSoundMgr.Ins.PlaySound(SexType.None, FiveStarOperateType.ClickCard);//点牌 音效 if (_partyChuHand == clickHand) { if (_IsCanChuCard) //当前可以出牌就发送出牌请求 { RequestPlayCard(_partyChuHand); //向服务器请求出牌 } } else { CancelPartyHand();//取消之前的预选牌 _partyChuHand = clickHand; //开启检测鼠标位置出牌 StartDetecionMousePlayCard(); //牌弹起 _partyChuHand.SetPitchStatu(true); } }