示例#1
0
        public static async ETTask StartCheckUpdate(this UIUpdateView self)
        {
            //TODO 网络检查
            await self.CheckIsInWhiteList();

            await self.CheckUpdateList();

            var Over = await self.CheckAppUpdate();

            if (Over)
            {
                return;
            }

            var isUpdateDone = await self.CheckResUpdate();

            if (isUpdateDone)
            {
                Log.Info("更新完成,准备进入游戏");
                self.UpdateFinishAndStartGame().Coroutine();
            }
            else
            {
                Log.Info("不需要更新,直接进入游戏");
                self.OnOver?.Invoke();
                await self.CloseSelf();
            }
        }
示例#2
0
        async static ETTask <bool> CheckAppUpdate(this UIUpdateView self)
        {
            var app_channel             = PlatformUtil.GetAppChannel();
            var channel_app_update_list = ServerConfigComponent.Instance.GetAppUpdateListByChannel(app_channel);

            if (channel_app_update_list == null || channel_app_update_list.app_ver == null)
            {
                Log.Info("CheckAppUpdate channel_app_update_list or app_ver is nil, so return");
                return(false);
            }
            var maxVer = ServerConfigComponent.Instance.FindMaxUpdateAppVer(app_channel);

            if (string.IsNullOrEmpty(maxVer))
            {
                Log.Info("CheckAppUpdate maxVer is nil");
                return(false);
            }
            var app_ver = Application.version;
            var flag    = VersionCompare.Compare(app_ver, maxVer);

            Log.Info(string.Format("CoCheckAppUpdate AppVer:{0} maxVer:{1}", app_ver, maxVer));
            if (flag >= 0)
            {
                Log.Info("CheckAppUpdate AppVer is Most Max Version, so return; flag = " + flag);
                return(false);
            }

            var app_url = channel_app_update_list.app_url;
            var verInfo = channel_app_update_list.app_ver[app_ver];

            Log.Info("CheckAppUpdate app_url = " + app_url);

            self.force_update = Define.ForceUpdate;
            if (Define.ForceUpdate)//默认强更
            {
                if (verInfo != null && verInfo.force_update == 0)
                {
                    self.force_update = false;
                }
            }
            else
            {
                if (verInfo != null && verInfo.force_update != 0)
                {
                    self.force_update = true;
                }
            }


            var cancelBtnText  = self.force_update ? "Btn_Exit" : "Btn_Enter_Game";
            var content_updata = self.force_update ? "Update_ReDownload" : "Update_SuDownload";
            var btnState       = await self.ShowMsgBoxView(content_updata, "Global_Btn_Confirm", cancelBtnText);

            if (btnState == self.BTN_CONFIRM)
            {
                GameUtility.OpenURL(app_url);
                //为了防止切换到网页后回来进入了游戏,所以这里需要继续进入该流程
                return(await self.CheckAppUpdate());
            }
            else if (self.force_update)
            {
                Log.Info("CheckAppUpdate Need Force Update And User Choose Exit Game!");
                GameUtility.Quit();
                return(true);
            }
            return(false);
        }