示例#1
0
 public static void InitListView(this UILoopListView2 self, int itemTotalCount,
                                 System.Func <LoopListView2, int, LoopListViewItem2> onGetItemByIndex,
                                 LoopListViewInitParam initParam = null)
 {
     self.ActivatingComponent();
     self.unity_uilooplistview.InitListView(itemTotalCount, onGetItemByIndex, initParam);
 }
示例#2
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        //item是Unity侧的item对象,在这里创建相应的UI对象
        public static T AddItemViewComponent <T>(this UILoopListView2 self, LoopListViewItem2 item) where T : Entity, IOnCreate, IOnEnable, IAwake
        {
            //保证名字不能相同 不然没法cache
            item.gameObject.name = item.gameObject.name + item.ItemId;
            T t = self.AddUIComponentNotCreate <T>(item.gameObject.name);

            t.AddUIComponent <UITransform, Transform>("", item.transform);
            UIEventSystem.Instance.OnCreate(t);
            return(t);
        }
示例#3
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 public static void ActivatingComponent(this UILoopListView2 self)
 {
     if (self.unity_uilooplistview == null)
     {
         self.unity_uilooplistview = self.GetGameObject().GetComponent <LoopListView2>();
         if (self.unity_uilooplistview == null)
         {
             Log.Error($"添加UI侧组件UILoopListView2时,物体{self.GetGameObject().name}上没有找到LoopListView2组件");
         }
     }
 }
示例#4
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 public static void SetOnEndDragAction(this UILoopListView2 self, Action callback)
 {
     self.ActivatingComponent();
     self.unity_uilooplistview.mOnEndDragAction = callback;
 }
示例#5
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 public static void RefreshAllShownItem(this UILoopListView2 self)
 {
     self.ActivatingComponent();
     self.unity_uilooplistview.RefreshAllShownItem();
 }
示例#6
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 public static void MovePanelToItemByRowColumn(this UILoopListView2 self, int itemIndex, float offset)
 {
     self.ActivatingComponent();
     self.unity_uilooplistview.MovePanelToItemIndex(itemIndex, offset);
 }
示例#7
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 //获取当前index对应的item 没有显示的话返回null
 public static LoopListViewItem2 GetShownItemByItemIndex(this UILoopListView2 self, int itemIndex)
 {
     self.ActivatingComponent();
     return(self.unity_uilooplistview.GetShownItemByItemIndex(itemIndex));
 }
示例#8
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 //itemCount重设item的数量,resetPos是否刷新当前显示的位置
 public static void SetListItemCount(this UILoopListView2 self, int itemCount, bool resetPos = true)
 {
     self.ActivatingComponent();
     self.unity_uilooplistview.SetListItemCount(itemCount, resetPos);
 }
示例#9
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 //根据Unity侧item获取UI侧的item
 public static T GetUIItemView <T>(this UILoopListView2 self, LoopListViewItem2 item) where T : Entity
 {
     return(self.GetUIComponent <T>(item.gameObject.name));
 }
示例#10
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 public static void SetOnSnapChange(this UILoopListView2 self, Action <LoopListView2, LoopListViewItem2> callback)
 {
     self.ActivatingComponent();
     self.unity_uilooplistview.mOnSnapNearestChanged = callback;
 }