示例#1
0
        public static void Load(this MessageDispatcherComponent self)
        {
            self.Handlers.Clear();

            HashSet <Type> types = Game.EventSystem.GetTypes(typeof(MessageHandlerAttribute));

            foreach (Type type in types)
            {
                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = OpcodeTypeComponent.Instance.GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                self.RegisterHandler(opcode, iMHandler);
            }
        }
        private static void Load(this MessageDispatcherComponent self)
        {
            self.Handlers.Clear();

            HashSet <Type> types = Game.EventSystem.GetTypes(typeof(MessageHandlerAttribute));

            foreach (Type type in types)
            {
                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);

                foreach (object attr in attrs)
                {
                    MessageHandlerAttribute messageHandlerAttribute = attr as MessageHandlerAttribute;

                    Type messageType = iMHandler.GetMessageType();

                    ushort opcode = OpcodeTypeComponent.Instance.GetOpcode(messageType);
                    if (opcode == 0)
                    {
                        Log.Error($"消息opcode为0: {messageType.Name}");
                        continue;
                    }

                    MessageDispatcherInfo messageDispatcherInfo = new (messageHandlerAttribute.SceneType, iMHandler);
                    self.RegisterHandler(opcode, messageDispatcherInfo);
                }
            }
        }