示例#1
0
        public void Awake(Scene scene)
        {
            for (int i = 0; i < (int)UILayer.All; i++)
            {
                GComponent com = new GComponent();
                com.name = ((UILayer)i).ToString();
                com.SetSize(GRoot.inst.width, GRoot.inst.height);
                com.SetXY(0, 0);
#if UNITY_EDITOR
                com.displayObject.gameObject.name = com.name;
#endif
                FGUI layer = EntityFactory.Create <FGUI, GObject>(scene, com);
                Root.Add(layer, true);
            }
            //Root.GObject.asCom.AddChild(ui.GObject);
        }