private static async ETTask <IActorResponse> RunInner(this ActorLocationSender self, IActorRequest iActorRequest) { try { if (self.ActorId == 0) { Log.Info($"actor send message fail, actorid: {self.Id}"); self.Dispose(); return(new ActorResponse() { Error = ErrorCode.ERR_ActorNotOnline }); } self.LastSendOrRecvTime = TimeHelper.Now(); IActorResponse response = await ActorMessageSenderComponent.Instance.CallWithoutException(self.ActorId, iActorRequest); switch (response.Error) { case ErrorCode.ERR_NotFoundActor: { // 如果没找到Actor,重试 ++self.FailTimes; if (self.FailTimes > ActorLocationSender.MaxFailTimes) { Log.Info($"actor send message fail, actorid: {self.Id}"); self.Dispose(); return(response); } // 等待0.5s再发送 long instanceId = self.InstanceId; await TimerComponent.Instance.WaitAsync(500); if (self.InstanceId != instanceId) { throw new RpcException(ErrorCode.ERR_ActorRemove, $"{MongoHelper.ToJson(iActorRequest)}"); } self.ActorId = await LocationProxyComponent.Instance.Get(self.Id); return(await self.RunInner(iActorRequest)); } } self.LastSendOrRecvTime = TimeHelper.Now(); self.FailTimes = 0; return(response); } catch (RpcException) { self.Dispose(); throw; } catch (Exception e) { self.Dispose(); throw new Exception($"{MongoHelper.ToJson(iActorRequest)}\n{e}"); } }
public static async ETTask <IActorResponse> Call(this ActorLocationSender self, IActorLocationRequest request) { if (request == null) { throw new Exception($"actor location call message is null"); } return(await self.Run(request)); }
public static void Send(this ActorLocationSender self, IActorLocationMessage request) { if (request == null) { throw new Exception($"actor location send message is null"); } self.Run(request).Coroutine(); }
private static async ETTask <IActorResponse> Run(this ActorLocationSender self, IActorRequest iActorRequest) { long instanceId = self.InstanceId; using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, self.Id)) { if (self.InstanceId != instanceId) { throw new RpcException(ErrorCode.ERR_ActorRemove, $"{MongoHelper.ToJson(iActorRequest)}"); } return(await self.RunInner(iActorRequest)); } }
public static async ETTask <IActorResponse> Call(this ActorLocationSenderComponent self, long entityId, IActorRequest iActorRequest) { ActorLocationSender actorLocationSender = self.GetOrCreate(entityId); // 先序列化好 int rpcId = ActorMessageSenderComponent.Instance.GetRpcId(); iActorRequest.RpcId = rpcId; (ushort _, MemoryStream stream) = MessageSerializeHelper.MessageToStream(0, iActorRequest); long actorLocationSenderInstanceId = actorLocationSender.InstanceId; using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, entityId)) { if (actorLocationSender.InstanceId != actorLocationSenderInstanceId) { throw new RpcException(ErrorCore.ERR_ActorTimeout, $"{stream.ToActorMessage()}"); } // 队列中没处理的消息返回跟上个消息一样的报错 if (actorLocationSender.Error == ErrorCore.ERR_NotFoundActor) { return(ActorHelper.CreateResponse(iActorRequest, actorLocationSender.Error)); } try { return(await self.CallInner(actorLocationSender, rpcId, stream)); } catch (RpcException) { self.Remove(actorLocationSender.Id); throw; } catch (Exception e) { self.Remove(actorLocationSender.Id); throw new Exception($"{stream.ToActorMessage()}", e); } } }
public static void Check(this ActorLocationSenderComponent self) { using (ListComponent <long> list = ListComponent <long> .Create()) { long timeNow = TimeHelper.ServerNow(); foreach ((long key, Entity value) in self.Children) { ActorLocationSender actorLocationMessageSender = (ActorLocationSender)value; if (timeNow > actorLocationMessageSender.LastSendOrRecvTime + ActorLocationSenderComponent.TIMEOUT_TIME) { list.Add(key); } } foreach (long id in list) { self.Remove(id); } } }
private static async ETTask <IActorResponse> CallInner(this ActorLocationSenderComponent self, ActorLocationSender actorLocationSender, int rpcId, MemoryStream memoryStream) { int failTimes = 0; long instanceId = actorLocationSender.InstanceId; actorLocationSender.LastSendOrRecvTime = TimeHelper.ServerNow(); while (true) { if (actorLocationSender.ActorId == 0) { actorLocationSender.ActorId = await LocationProxyComponent.Instance.Get(actorLocationSender.Id); if (actorLocationSender.InstanceId != instanceId) { throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout2, $"{memoryStream.ToActorMessage()}"); } } if (actorLocationSender.ActorId == 0) { IActorRequest iActorRequest = (IActorRequest)memoryStream.ToActorMessage(); return(ActorHelper.CreateResponse(iActorRequest, ErrorCore.ERR_NotFoundActor)); } IActorResponse response = await ActorMessageSenderComponent.Instance.Call(actorLocationSender.ActorId, rpcId, memoryStream, false); if (actorLocationSender.InstanceId != instanceId) { throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout3, $"{memoryStream.ToActorMessage()}"); } switch (response.Error) { case ErrorCore.ERR_NotFoundActor: { // 如果没找到Actor,重试 ++failTimes; if (failTimes > 20) { Log.Debug($"actor send message fail, actorid: {actorLocationSender.Id}"); actorLocationSender.Error = ErrorCore.ERR_NotFoundActor; // 这里不能删除actor,要让后面等待发送的消息也返回ERR_NotFoundActor,直到超时删除 return(response); } // 等待0.5s再发送 await TimerComponent.Instance.WaitAsync(500); if (actorLocationSender.InstanceId != instanceId) { throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout4, $"{memoryStream.ToActorMessage()}"); } actorLocationSender.ActorId = 0; continue; } case ErrorCore.ERR_ActorTimeout: { throw new RpcException(response.Error, $"{memoryStream.ToActorMessage()}"); } } if (ErrorCore.IsRpcNeedThrowException(response.Error)) { throw new RpcException(response.Error, $"Message: {response.Message} Request: {memoryStream.ToActorMessage()}"); } return(response); } }
public static async ETTask <IActorResponse> Call(this ActorLocationSenderComponent self, long entityId, IActorLocationRequest message) { ActorLocationSender actorLocationSender = self.Get(entityId); return(await actorLocationSender.Call(message)); }
public static void Send(this ActorLocationSenderComponent self, long entityId, IActorLocationMessage message) { ActorLocationSender actorLocationSender = self.Get(entityId); actorLocationSender.Send(message); }