示例#1
0
        public override async ETVoid Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken)
        {
            Scene zoneScene = aiComponent.DomainScene();

            Unit myUnit = zoneScene.GetComponent <UnitComponent>().MyUnit;

            if (myUnit == null)
            {
                return;
            }

            // 停在当前位置
            zoneScene.GetComponent <SessionComponent>().Session.Send(new C2M_Stop());

            Log.Debug("开始攻击");

            for (int i = 0; i < 100000; ++i)
            {
                Log.Debug($"攻击: {i}次");

                // 因为协程可能被中断,任何协程都要传入cancellationToken,判断如果是中断则要返回
                bool timeRet = await TimerComponent.Instance.WaitAsync(1000, cancellationToken);

                if (!timeRet)
                {
                    return;
                }
            }
        }
示例#2
0
        public override async ETTask Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken)
        {
            Unit myUnit = aiComponent.GetParent <Unit>();

            if (myUnit == null)
            {
                return;
            }

            Log.Info("开始追逐");

            ZhuiZhuAimComponent zhuiZhuAimPathComponent = myUnit.GetComponent <ZhuiZhuAimComponent>();

            while (zhuiZhuAimPathComponent?.Aim != null)
            {
                Vector3 nextTarget = zhuiZhuAimPathComponent.Aim.Position;
#if SERVER
                myUnit.FindPathMoveToAsync(nextTarget, cancellationToken).Coroutine();
                await TimerComponent.Instance.WaitAsync(100);
#else
                myUnit.MoveToAsync(nextTarget, cancellationToken).Coroutine();
                await TimerComponent.Instance.WaitAsync(10);
#endif

                if (Vector3.Distance(nextTarget, myUnit.Position) < 0.1f)
                {
                    zhuiZhuAimPathComponent.Arrived();
                }
            }
        }
示例#3
0
        public override async ETTask Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken)
        {
            Scene zoneScene = aiComponent.DomainScene();

            Unit myUnit = UnitHelper.GetMyUnitFromZoneScene(zoneScene);

            if (myUnit == null)
            {
                return;
            }

            Log.Debug("开始巡逻");

            while (true)
            {
                XunLuoPathComponent xunLuoPathComponent = myUnit.GetComponent <XunLuoPathComponent>();
                Vector3             nextTarget          = xunLuoPathComponent.GetCurrent();
                int ret = await myUnit.MoveToAsync(nextTarget, cancellationToken);

                if (ret != 0)
                {
                    return;
                }
                xunLuoPathComponent.MoveNext();
            }
        }
示例#4
0
        public override int Check(AIComponent aiComponent, AIConfig aiConfig)
        {
            long sec = TimeHelper.ClientNow() / 1000 % 15;

            if (sec >= 10)
            {
                return(0);
            }
            return(1);
        }
示例#5
0
        public override int Check(AIComponent aiComponent, AIConfig aiConfig)
        {
            Unit myUnit = aiComponent.GetParent <Unit>();

            Log.Info("Check");
            if (myUnit == null)
            {
                Log.Info("myUnit == null");
                return(1);
            }
            ZhuiZhuAimComponent zhuiZhuAimPathComponent = myUnit.GetComponent <ZhuiZhuAimComponent>();

            if (zhuiZhuAimPathComponent == null || zhuiZhuAimPathComponent.Aim == null)
            {
                Log.Info("zhuiZhuAimPathComponent == null||zhuiZhuAimPathComponent.Aim==null");
                return(2);
            }

            return(0);
        }
示例#6
0
        public static void Check(this AIComponent self)
        {
            if (self.Parent == null)
            {
                TimerComponent.Instance.Remove(ref self.Timer);
                return;
            }

            SortedDictionary <int, AIConfig> oneAI = AIConfigCategory.Instance.AIConfigs[self.AIConfigId];

            foreach (AIConfig aiConfig in oneAI.Values)
            {
                AIDispatcherComponent.Instance.AIHandlers.TryGetValue(aiConfig.Name, out AAIHandler aaiHandler);

                if (aaiHandler == null)
                {
                    Log.Error($"not found aihandler: {aiConfig.Name}");
                    continue;
                }

                int ret = aaiHandler.Check(self, aiConfig);
                if (ret != 0)
                {
                    continue;
                }

                if (self.Current == aiConfig.Id)
                {
                    break;
                }

                self.Cancel(); // 取消之前的行为

                ETCancellationToken cancellationToken = new ETCancellationToken();
                self.CancellationToken = cancellationToken;
                self.Current           = aiConfig.Id;

                aaiHandler.Execute(self, aiConfig, cancellationToken).Coroutine();
                return;
            }
        }
示例#7
0
 private static void Cancel(this AIComponent self)
 {
     self.CancellationToken?.Cancel();
     self.Current           = 0;
     self.CancellationToken = null;
 }
示例#8
0
文件: AAIHandler.cs 项目: zwinter/ET
 // 协程编写必须可以取消
 public abstract ETTask Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken);
示例#9
0
文件: AAIHandler.cs 项目: zwinter/ET
 // 检查是否满足条件
 public abstract int Check(AIComponent aiComponent, AIConfig aiConfig);