示例#1
0
        public static void Load(this ActorMessageDispatcherComponent self)
        {
            self.ActorMessageHandlers.Clear();

            var types = Game.EventSystem.GetTypes(typeof(ActorMessageHandlerAttribute));

            foreach (Type type in types)
            {
                object obj = Activator.CreateInstance(type);

                IMActorHandler imHandler = obj as IMActorHandler;
                if (imHandler == null)
                {
                    throw new Exception($"message handler not inherit IMActorHandler abstract class: {obj.GetType().FullName}");
                }

                object[] attrs = type.GetCustomAttributes(typeof(ActorMessageHandlerAttribute), false);

                foreach (object attr in attrs)
                {
                    ActorMessageHandlerAttribute actorMessageHandlerAttribute = attr as ActorMessageHandlerAttribute;

                    Type messageType = imHandler.GetRequestType();

                    Type handleResponseType = imHandler.GetResponseType();
                    if (handleResponseType != null)
                    {
                        Type responseType = OpcodeTypeComponent.Instance.GetResponseType(messageType);
                        if (handleResponseType != responseType)
                        {
                            throw new Exception($"message handler response type error: {messageType.FullName}");
                        }
                    }

                    ActorMessageDispatcherInfo actorMessageDispatcherInfo = new ActorMessageDispatcherInfo(actorMessageHandlerAttribute.SceneType, imHandler);

                    self.RegisterHandler(messageType, actorMessageDispatcherInfo);
                }
            }
        }
示例#2
0
        private static void RegisterHandler(this ActorMessageDispatcherComponent self, Type type, ActorMessageDispatcherInfo handler)
        {
            if (!self.ActorMessageHandlers.ContainsKey(type))
            {
                self.ActorMessageHandlers.Add(type, new List <ActorMessageDispatcherInfo>());
            }

            self.ActorMessageHandlers[type].Add(handler);
        }