示例#1
0
 public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (ObjectBounds != null)
     {
         ObjectBounds.WriteBinary(writer);
     }
     if (Name != null)
     {
         Name.WriteBinary(writer);
     }
     if (Model != null)
     {
         Model.WriteBinary(writer);
     }
     if (BaseStats != null)
     {
         BaseStats.WriteBinary(writer);
     }
     if (Factions != null)
     {
         Factions.Sort();
         foreach (var item in Factions)
         {
             item.WriteBinary(writer);
         }
     }
     if (DeathItem != null)
     {
         DeathItem.WriteBinary(writer);
     }
     if (VoiceType != null)
     {
         VoiceType.WriteBinary(writer);
     }
     if (Template != null)
     {
         Template.WriteBinary(writer);
     }
     if (Race != null)
     {
         Race.WriteBinary(writer);
     }
     if (ActorEffects != null)
     {
         ActorEffects.Sort();
         foreach (var item in ActorEffects)
         {
             item.WriteBinary(writer);
         }
     }
     if (UnarmedAttackEffect != null)
     {
         UnarmedAttackEffect.WriteBinary(writer);
     }
     if (UnarmedAttackAnimation != null)
     {
         UnarmedAttackAnimation.WriteBinary(writer);
     }
     if (Destructable != null)
     {
         Destructable.WriteBinary(writer);
     }
     if (Script != null)
     {
         Script.WriteBinary(writer);
     }
     if (Contents != null)
     {
         Contents.Sort();
         foreach (var item in Contents)
         {
             item.WriteBinary(writer);
         }
     }
     if (AIData != null)
     {
         AIData.WriteBinary(writer);
     }
     if (Packages != null)
     {
         foreach (var item in Packages)
         {
             item.WriteBinary(writer);
         }
     }
     if (Class != null)
     {
         Class.WriteBinary(writer);
     }
     if (Data != null)
     {
         Data.WriteBinary(writer);
     }
     if (Skills != null)
     {
         Skills.WriteBinary(writer);
     }
     if (HeadParts != null)
     {
         HeadParts.Sort();
         foreach (var item in HeadParts)
         {
             item.WriteBinary(writer);
         }
     }
     if (HairType != null)
     {
         HairType.WriteBinary(writer);
     }
     if (HairLength != null)
     {
         HairLength.WriteBinary(writer);
     }
     if (Eyes != null)
     {
         Eyes.WriteBinary(writer);
     }
     if (HairColor != null)
     {
         HairColor.WriteBinary(writer);
     }
     if (CombatStyle != null)
     {
         CombatStyle.WriteBinary(writer);
     }
     if (ImpactMaterialType != null)
     {
         ImpactMaterialType.WriteBinary(writer);
     }
     if (FaceGenGeometrySymmetric != null)
     {
         FaceGenGeometrySymmetric.WriteBinary(writer);
     }
     if (FaceGenGeometryAsymmetric != null)
     {
         FaceGenGeometryAsymmetric.WriteBinary(writer);
     }
     if (FaceGenTexture != null)
     {
         FaceGenTexture.WriteBinary(writer);
     }
     if (Unknown != null)
     {
         Unknown.WriteBinary(writer);
     }
     if (Height != null)
     {
         Height.WriteBinary(writer);
     }
     if (Weight != null)
     {
         Weight.WriteBinary(writer);
     }
 }
示例#2
0
 public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (Name != null)
     {
         Name.WriteBinary(writer);
     }
     if (Description != null)
     {
         Description.WriteBinary(writer);
     }
     if (Relationships != null)
     {
         foreach (var item in Relationships)
         {
             item.WriteBinary(writer);
         }
     }
     if (Data != null)
     {
         Data.WriteBinary(writer);
     }
     if (OlderRace != null)
     {
         OlderRace.WriteBinary(writer);
     }
     if (YoungerRace != null)
     {
         YoungerRace.WriteBinary(writer);
     }
     if (UnknownMarker != null)
     {
         UnknownMarker.WriteBinary(writer);
     }
     if (DefaultVoices != null)
     {
         DefaultVoices.WriteBinary(writer);
     }
     if (DefaultHairStyles != null)
     {
         DefaultHairStyles.WriteBinary(writer);
     }
     if (DefaultHairColors != null)
     {
         DefaultHairColors.WriteBinary(writer);
     }
     if (FaceGenMainClamp != null)
     {
         FaceGenMainClamp.WriteBinary(writer);
     }
     if (FaceGenFaceClamp != null)
     {
         FaceGenFaceClamp.WriteBinary(writer);
     }
     if (Unknown != null)
     {
         Unknown.WriteBinary(writer);
     }
     if (HeadData != null)
     {
         HeadData.WriteBinary(writer);
     }
     if (BodyData != null)
     {
         BodyData.WriteBinary(writer);
     }
     if (Hairs != null)
     {
         Hairs.WriteBinary(writer);
     }
     if (Eyes != null)
     {
         Eyes.WriteBinary(writer);
     }
     if (MaleFaceGenData != null)
     {
         MaleFaceGenData.WriteBinary(writer);
     }
     if (FemaleFaceGenData != null)
     {
         FemaleFaceGenData.WriteBinary(writer);
     }
 }