internal UnityEngine.Object Get(long id, Type type) { if (id == -1) { return(null); } UnityEngine.Object obj; if (!idRef.TryGetValue(id, out obj)) { if (GlobalReferences != null) { var globalRef = GlobalReferences.Get(id); if (globalRef != null) { return(globalRef); } } ES3Debug.LogWarning("Reference for " + type + " with ID " + id + " could not be found in Easy Save's reference manager. Try pressing the Refresh References button on the ES3ReferenceMgr Component of the Easy Save 3 Manager in your scene. If you are loading objects dynamically, this warning is expected and can be ignored.", this); return(null); } if (obj == null) // If obj has been marked as destroyed but not yet destroyed, don't return it. { return(null); } return(obj); }
internal UnityEngine.Object Get(long id, Type type, bool suppressWarnings = false) { foreach (var mgr in mgrs) { if (mgr == null) { continue; } if (id == -1) { return(null); } UnityEngine.Object obj; if (!mgr.idRef.TryGetValue(id, out obj)) { if (GlobalReferences != null) { var globalRef = GlobalReferences.Get(id); if (globalRef != null) { return(globalRef); } } if (type != null) { ES3Debug.LogWarning("Reference for " + type + " with ID " + id + " could not be found in Easy Save's reference manager. If you are loading objects dynamically (i.e. objects created at runtime), this warning is expected and can be ignored.", this); } else { ES3Debug.LogWarning("Reference with ID " + id + " could not be found in Easy Save's reference manager. If you are loading objects dynamically (i.e. objects created at runtime), this warning is expected and can be ignored.", this); } return(null); } if (obj == null) // If obj has been marked as destroyed but not yet destroyed, don't return it. { return(null); } return(obj); } return(null); }
public long GetPrefab(ES3Prefab prefabToFind, bool suppressWarnings = false) { foreach (var mgr in mgrs) { if (mgr == null) { continue; } foreach (var prefab in prefabs) { if (prefab == prefabToFind) { return(prefab.prefabId); } } } if (!suppressWarnings) { ES3Debug.LogWarning("Prefab with name " + prefabToFind.name + " could not be found in Easy Save's reference manager. Try pressing the Refresh References button on the ES3ReferenceMgr Component of the Easy Save 3 Manager in your scene.", prefabToFind); } return(-1); }
public ES3Prefab GetPrefab(long id, bool suppressWarnings = false) { foreach (var mgr in mgrs) { if (mgr == null) { continue; } foreach (var prefab in mgr.prefabs) { if (prefabs != null && prefab.prefabId == id) { return(prefab); } } } if (!suppressWarnings) { ES3Debug.LogWarning("Prefab with ID " + id + " could not be found in Easy Save's reference manager. Try pressing the Refresh References button on the ES3ReferenceMgr Component of the Easy Save 3 Manager in your scene.", this); } return(null); }