//Method to delete character from player's account
        public static void DeleteCharacter(int serverid, Session MySession)
        {
            //Opens new Sql connection using connection parameters
            var connectionString = ConfigurationManager.ConnectionStrings["DevLocal"].ConnectionString;

            //Set connection property from connection string and open connection
            using MySqlConnection con = new MySqlConnection(connectionString);
            con.Open();
            //Creates var to store a MySQlcommand with the query and connection parameters.
            using var cmd   = new MySqlCommand("DeleteCharacter", con);
            cmd.CommandType = CommandType.StoredProcedure;
            cmd.Parameters.AddWithValue("cServerID", serverid);

            //Executes a reader on the previous var.
            using MySqlDataReader rdr = cmd.ExecuteReader();

            //Log which character serverid was deleted
            Logger.Info($"Deleted Character with ServerID: {serverid}");

            //Create a new list of characters after deletion
            List <Character> MyCharacterList = new List <Character>();

            MyCharacterList = SQLOperations.AccountCharacters(MySession);

            //Send Fresh Character Listing
            ProcessOpcode.CreateCharacterList(MyCharacterList, MySession);
        }
        //Method to create new character for player's account
        public static void CreateCharacter(Session MySession, Character charCreation)
        {
            //Instantiate new list of Characters to return new character listing


            //Local variables to get string values to store in the DB from dictionary keys received from client
            string humType   = charCreation.HumTypeDict[charCreation.HumTypeNum];
            string classType = charCreation.CharClassDict[charCreation.StartingClass];
            string raceType  = charCreation.CharRaceDict[charCreation.Race];
            string sexType   = charCreation.CharSexDict[charCreation.Gender];

            //Calculate total TP used among all stats for DB storage
            int UsedTP = charCreation.AddStrength + charCreation.AddStamina + charCreation.AddAgility + charCreation.AddDexterity + charCreation.AddWisdom + charCreation.AddIntelligence
                         + charCreation.AddCharisma;

            //Create and Open new Sql connection using connection parameters
            var connectionString = ConfigurationManager.ConnectionStrings["DevLocal"].ConnectionString;

            //Set connection property from connection string and open connection
            using MySqlConnection con = new MySqlConnection(connectionString);
            con.Open();

            //Assign query string and connection to commands
            using var cmd   = new MySqlCommand("GetCharModel", con);
            cmd.CommandType = CommandType.StoredProcedure;

            //Add parameter values for parameterized string.
            cmd.Parameters.AddWithValue("@RaceType", raceType);
            cmd.Parameters.AddWithValue("@ClassType", classType);
            cmd.Parameters.AddWithValue("@HumType", humType);
            cmd.Parameters.AddWithValue("@SexType", sexType);

            //Execute reader on SQL command
            using MySqlDataReader rdr = cmd.ExecuteReader();

            //Iterate through default character values for class and race and assign to new character
            while (rdr.Read())
            {
                charCreation.Tunar               = rdr.GetInt32(5);
                charCreation.UnusedTP            = rdr.GetInt32(7);
                charCreation.TotalAssignableTP   = rdr.GetInt32(8);
                charCreation.XCoord              = rdr.GetFloat(9);
                charCreation.YCoord              = rdr.GetFloat(10);
                charCreation.ZCoord              = rdr.GetFloat(11);
                charCreation.Facing              = rdr.GetFloat(12);
                charCreation.DefaultStrength     = rdr.GetInt32(14);
                charCreation.DefaultStamina      = rdr.GetInt32(15);
                charCreation.DefaultAgility      = rdr.GetInt32(16);
                charCreation.DefaultDexterity    = rdr.GetInt32(17);
                charCreation.DefaultWisdom       = rdr.GetInt32(18);
                charCreation.DefaultIntelligence = rdr.GetInt32(19);
                charCreation.DefaultCharisma     = rdr.GetInt32(20);
                charCreation.ModelID             = rdr.GetInt32(21);
            }
            rdr.Close();
            con.Close();

            //Calculate Unused TP still available to character upon entering world.
            charCreation.UnusedTP = charCreation.UnusedTP - UsedTP;

            //Add total strength from default plus added TP to each category. Not sure this is correct, may need to still add the TP from client
            charCreation.Strength     = charCreation.DefaultStrength + charCreation.AddStrength;
            charCreation.Stamina      = charCreation.DefaultStamina + charCreation.AddStamina;
            charCreation.Agility      = charCreation.DefaultAgility + charCreation.AddAgility;
            charCreation.Dexterity    = charCreation.DefaultDexterity + charCreation.AddDexterity;
            charCreation.Wisdom       = charCreation.DefaultWisdom + charCreation.AddWisdom;
            charCreation.Intelligence = charCreation.DefaultIntelligence + charCreation.AddIntelligence;
            charCreation.Charisma     = charCreation.DefaultCharisma + charCreation.AddCharisma;

            //Open second connection using query string params

            //Set connection property from connection string and open connection
            using MySqlConnection SecondCon = new MySqlConnection(connectionString);
            SecondCon.Open();

            //Create second command using second connection and char insert query string
            using var SecondCmd   = new MySqlCommand("CreateCharacter", SecondCon);
            SecondCmd.CommandType = CommandType.StoredProcedure;

            //Add all character attributes for new character creation to parameterized values
            SecondCmd.Parameters.AddWithValue("@charName", charCreation.CharName);
            //Needs to be MySession.AccountID once CharacterSelect shows characters off true AccountID.
            SecondCmd.Parameters.AddWithValue("AccountID", MySession.AccountID);
            SecondCmd.Parameters.AddWithValue("ModelID", charCreation.ModelID);
            SecondCmd.Parameters.AddWithValue("TClass", charCreation.StartingClass);
            SecondCmd.Parameters.AddWithValue("Race", charCreation.Race);
            SecondCmd.Parameters.AddWithValue("HumType", humType);
            SecondCmd.Parameters.AddWithValue("Level", charCreation.Level);
            SecondCmd.Parameters.AddWithValue("HairColor", charCreation.HairColor);
            SecondCmd.Parameters.AddWithValue("HairLength", charCreation.HairLength);
            SecondCmd.Parameters.AddWithValue("HairStyle", charCreation.HairStyle);
            SecondCmd.Parameters.AddWithValue("FaceOption", charCreation.FaceOption);
            SecondCmd.Parameters.AddWithValue("classIcon", charCreation.StartingClass);
            //May need other default values but these hard set values are placeholders for now
            SecondCmd.Parameters.AddWithValue("TotalXP", 0);
            SecondCmd.Parameters.AddWithValue("Debt", 0);
            SecondCmd.Parameters.AddWithValue("Breath", 255);
            SecondCmd.Parameters.AddWithValue("Tunar", charCreation.Tunar);
            SecondCmd.Parameters.AddWithValue("BankTunar", charCreation.BankTunar);
            SecondCmd.Parameters.AddWithValue("UnusedTP", charCreation.UnusedTP);
            SecondCmd.Parameters.AddWithValue("TotalTP", 350);
            SecondCmd.Parameters.AddWithValue("X", charCreation.XCoord);
            SecondCmd.Parameters.AddWithValue("Y", charCreation.YCoord);
            SecondCmd.Parameters.AddWithValue("Z", charCreation.ZCoord);
            SecondCmd.Parameters.AddWithValue("Facing", charCreation.Facing);
            SecondCmd.Parameters.AddWithValue("Strength", charCreation.Strength);
            SecondCmd.Parameters.AddWithValue("Stamina", charCreation.Stamina);
            SecondCmd.Parameters.AddWithValue("Agility", charCreation.Agility);
            SecondCmd.Parameters.AddWithValue("Dexterity", charCreation.Dexterity);
            SecondCmd.Parameters.AddWithValue("Wisdom", charCreation.Wisdom);
            SecondCmd.Parameters.AddWithValue("Intelligence", charCreation.Intelligence);
            SecondCmd.Parameters.AddWithValue("Charisma", charCreation.Charisma);
            //May need other default or calculated values but these hard set values are placeholders for now
            SecondCmd.Parameters.AddWithValue("CurrentHP", 1000);
            SecondCmd.Parameters.AddWithValue("MaxHP", 1000);
            SecondCmd.Parameters.AddWithValue("CurrentPower", 500);
            SecondCmd.Parameters.AddWithValue("MaxPower", 500);
            SecondCmd.Parameters.AddWithValue("Healot", 20);
            SecondCmd.Parameters.AddWithValue("Powerot", 10);
            SecondCmd.Parameters.AddWithValue("Ac", 0);
            SecondCmd.Parameters.AddWithValue("PoisonR", 10);
            SecondCmd.Parameters.AddWithValue("DiseaseR", 10);
            SecondCmd.Parameters.AddWithValue("FireR", 10);
            SecondCmd.Parameters.AddWithValue("ColdR", 10);
            SecondCmd.Parameters.AddWithValue("LightningR", 10);
            SecondCmd.Parameters.AddWithValue("ArcaneR", 10);
            SecondCmd.Parameters.AddWithValue("Fishing", 0);
            SecondCmd.Parameters.AddWithValue("Base_Strength", charCreation.DefaultStrength);
            SecondCmd.Parameters.AddWithValue("Base_Stamina", charCreation.DefaultStamina);
            SecondCmd.Parameters.AddWithValue("Base_Agility", charCreation.DefaultAgility);
            SecondCmd.Parameters.AddWithValue("Base_Dexterity", charCreation.DefaultDexterity);
            SecondCmd.Parameters.AddWithValue("Base_Wisdom", charCreation.DefaultWisdom);
            SecondCmd.Parameters.AddWithValue("Base_Intelligence", charCreation.DefaultIntelligence);
            SecondCmd.Parameters.AddWithValue("Base_Charisma", charCreation.DefaultCharisma);
            //See above comments regarding hard set values
            SecondCmd.Parameters.AddWithValue("CurrentHP2", 1000);
            SecondCmd.Parameters.AddWithValue("BaseHP", 1000);
            SecondCmd.Parameters.AddWithValue("CurrentPower2", 500);
            SecondCmd.Parameters.AddWithValue("BasePower", 500);
            SecondCmd.Parameters.AddWithValue("Healot2", 20);
            SecondCmd.Parameters.AddWithValue("Powerot2", 10);

            //Execute parameterized statement entering it into the DB
            //using MySqlDataReader SecondRdr = SecondCmd.ExecuteReader();
            SecondCmd.ExecuteNonQuery();
            SecondCon.Close();

            ///Close DB connection
            SecondCon.Close();

            //Log which character serverid was created
            Console.WriteLine($"Created Character with Name: {charCreation.CharName}");

            List <Character> MyCharacterList = new List <Character>();

            MyCharacterList = SQLOperations.AccountCharacters(MySession);

            //Send Fresh Character Listing
            ProcessOpcode.CreateCharacterList(MyCharacterList, MySession);
        }