public bool AddMerchantItem(UInt32 SpawnID, UInt32 ItemID, string Name, UInt32 Slot, int Quantity) { int i = FindMerchant(SpawnID); if (i < 0) { return(false); } for (int j = 0; j < MerchantList[i].Items.Count; ++j) { if (MerchantList[i].Items[j].ItemID == ItemID) { return(false); } } MerchantItem NewItem = new MerchantItem(ItemID, Name, Slot, Quantity); MerchantList[i].Items.Add(NewItem); return(true); }
public bool AddMerchantItem(UInt32 SpawnID, UInt32 ItemID, string Name, UInt32 Slot, int Quantity) { int i = FindMerchant(SpawnID); if (i < 0) return false; for (int j = 0; j < MerchantList[i].Items.Count; ++j) if (MerchantList[i].Items[j].ItemID == ItemID) return false; MerchantItem NewItem = new MerchantItem(ItemID, Name, Slot, Quantity); MerchantList[i].Items.Add(NewItem); return true; }