protected void OnStanceChanged(StanceChangedEventArgs sce) { EventHandler<StanceChangedEventArgs> handler = StanceChangedEx; if (handler != null) handler(this, sce); }
void Mob_StanceChanged(object sender, StanceChangedEventArgs sce) { Mob mob = sender as Mob; _zoneSvr.SendStancePacket(sce.AppearanceType, mob, sce.StanceValue, true, false); }