private void UpdateParameters(OutlineParameters parameters, Camera camera, bool editorCamera) { UpdateSharedParameters(parameters, camera, editorCamera); parameters.DepthTarget = RenderTargetUtility.ComposeTarget(parameters, BuiltinRenderTextureType.CameraTarget); var targetTexture = camera.targetTexture == null ? camera.activeTexture : camera.targetTexture; if (UnityEngine.XR.XRSettings.enabled && !parameters.IsEditorCamera && parameters.EyeMask != StereoTargetEyeMask.None) { var descriptor = UnityEngine.XR.XRSettings.eyeTextureDesc; parameters.TargetWidth = descriptor.width; parameters.TargetHeight = descriptor.height; } else { parameters.TargetWidth = targetTexture != null ? targetTexture.width : camera.scaledPixelWidth; parameters.TargetHeight = targetTexture != null ? targetTexture.height : camera.scaledPixelHeight; } parameters.Antialiasing = editorCamera ? (targetTexture == null ? 1 : targetTexture.antiAliasing) : CameraUtility.GetMSAA(targetCamera); parameters.Target = RenderTargetUtility.ComposeTarget(parameters, HasCutomRenderTarget && !editorCamera ? GetRenderTarget(parameters) : BuiltinRenderTextureType.CameraTarget); Outlinable.GetAllActiveOutlinables(parameters.Camera, parameters.OutlinablesToRender); RendererFilteringUtility.Filter(parameters.Camera, parameters); }
private static void Postprocess(OutlineParameters parameters, float shiftScale, bool scaleIndependent, float bufferScale, int first, int second, Material material, int iterrations, bool additionalShift, float shiftValue, ref int stencil, Rect viewport) { if (iterrations <= 0) { return; } var scalingFactor = scaleIndependent ? bufferScale : 1.0f; parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); for (var index = 1; index <= iterrations; index++) { parameters.Buffer.SetGlobalInt(RefHash, stencil); var shift = (additionalShift ? (float)index : 1.0f) * scalingFactor; parameters.Buffer.SetGlobalVector(ShiftHash, new Vector4(shift * shiftScale, 0)); Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, first), RenderTargetUtility.ComposeTarget(parameters, second), RenderTargetUtility.ComposeTarget(parameters, second), material, shiftValue, null, -1, viewport); parameters.Buffer.SetGlobalVector(ShiftHash, new Vector4(0, shift * shiftScale)); Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, second), RenderTargetUtility.ComposeTarget(parameters, first), RenderTargetUtility.ComposeTarget(parameters, first), material, shiftValue, null, -1, viewport); stencil = (stencil + 1) & 0xFF; } }
public static void GetTemporaryRT(OutlineParameters parameters, int id, int width, int height, int depthBuffer, bool clear, bool forceNoAA, bool noFiltering) { var info = GetTargetInfo(parameters, width, height, depthBuffer, forceNoAA, noFiltering); parameters.Buffer.GetTemporaryRT(id, info.Descriptor, info.FilterMode); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, id)); if (clear) { parameters.Buffer.ClearRenderTarget(true, true, Color.clear); } }
public static void SetupOutline(OutlineParameters parameters) { parameters.Buffer.SetGlobalVector(ScaleHash, parameters.Scale); PrepareTargets(parameters); Profiler.BeginSample("Setup outline"); Profiler.BeginSample("Check materials"); InitMaterials(); Profiler.EndSample(); var effectShift = ComputeEffectShift(parameters); var targetWidth = parameters.TargetWidth; var targetHeight = parameters.TargetHeight; parameters.Camera.forceIntoRenderTexture = parameters.EyeMask == StereoTargetEyeMask.None || !UnityEngine.XR.XRSettings.enabled || parameters.IsEditorCamera; parameters.Buffer.SetGlobalInt(SrcBlendHash, (int)BlendMode.One); parameters.Buffer.SetGlobalInt(DstBlendHash, (int)BlendMode.Zero); var outlineRef = 1; parameters.Buffer.SetGlobalInt(OutlineRefHash, outlineRef); SetupDilateKeyword(parameters); RenderTargetUtility.GetTemporaryRT(parameters, TargetHash, targetWidth, targetHeight, 24, true, false, false); var scaledWidth = (int)(targetWidth * parameters.PrimaryBufferScale); var scaledHeight = (int)(targetHeight * parameters.PrimaryBufferScale); if (parameters.EyeMask != StereoTargetEyeMask.None) { if (scaledWidth % 2 != 0) { scaledWidth++; } if (scaledHeight % 2 != 0) { scaledHeight++; } } var scaledViewVector = parameters.MakeScaledVector(scaledWidth, scaledHeight); RenderTargetUtility.GetTemporaryRT(parameters, PrimaryBufferHash, scaledWidth, scaledHeight, 24, true, false, false); RenderTargetUtility.GetTemporaryRT(parameters, HelperBufferHash, scaledWidth, scaledHeight, 24, true, false, false); if (parameters.UseInfoBuffer) { var scaledInfoWidth = (int)(targetWidth * Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale)); if (scaledInfoWidth % 2 != 0) { scaledInfoWidth++; } var scaledInfoHeight = (int)(targetHeight * Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale)); if (scaledInfoHeight % 2 != 0) { scaledInfoHeight++; } RenderTargetUtility.GetTemporaryRT(parameters, InfoTargetHash, targetWidth, targetHeight, 0, false, false, false); RenderTargetUtility.GetTemporaryRT(parameters, PrimaryInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false); RenderTargetUtility.GetTemporaryRT(parameters, HelperInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false); } Profiler.BeginSample("Updating mesh"); BlitUtility.SetupMesh(parameters, effectShift); Profiler.EndSample(); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => Color.clear, x => ZPrepassMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.ZOnly); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword()); if (parameters.UseInfoBuffer) { parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword()); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } DrawOutlineables(parameters, CompareFunction.Always, false, 0.0f, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift * parameters.DilateShift, x.OutlineParameters.BlurShift * parameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.NotEqual, false, 0.0f, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift * parameters.DilateShift, x.BackParameters.BlurShift * parameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.FrontBack); DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift * parameters.DilateShift, x.FrontParameters.BlurShift * parameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => new Color(0, 0, GetMaskingValueForMode(x.DrawingMode), 1), x => ObstacleMaterial, RenderStyle.Single | RenderStyle.FrontBack, OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); parameters.Buffer.SetGlobalInt(RefHash, 0); Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash), BasicBlitMaterial, effectShift, null, -1); var infoRef = 0; var bufferScale = Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale); Postprocess(parameters, 1.0f, false, bufferScale, PrimaryInfoBufferHash, HelperInfoBufferHash, DilateMaterial, (parameters.DilateQuality == DilateQuality.Base ? parameters.DilateIterations : parameters.DilateIterations * 2) + parameters.BlurIterations, false, effectShift, ref infoRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } DrawOutlineables(parameters, CompareFunction.Always, true, effectShift, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift * 0.5f * parameters.DilateShift, x.OutlineParameters.BlurShift * 0.5f * parameters.BlurShift, 0, 1.0f), x => EdgeDilateMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.NotEqual, true, effectShift, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift * 0.5f * parameters.DilateShift, x.BackParameters.BlurShift * 0.5f * parameters.BlurShift, 0, x.ComplexMaskingEnabled ? 0.0f : 0.2f), x => EdgeDilateMaterial, RenderStyle.FrontBack); DrawOutlineables(parameters, CompareFunction.LessEqual, true, effectShift, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift * 0.5f * parameters.DilateShift, x.FrontParameters.BlurShift * 0.5f * parameters.BlurShift, 0, 1.0f), x => EdgeDilateMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); parameters.Buffer.SetGlobalTexture(InfoBufferHash, PrimaryInfoBufferHash); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword()); } if (parameters.UseInfoBuffer) { parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword()); } parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } var drawnOutlinablesCount = 0; drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.Always, false, 0.0f, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color, x => OutlineMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, false, 0.0f, x => x.BackParameters.Enabled, x => x.BackParameters.Color, x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color, x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); var postProcessingRef = 0; if (drawnOutlinablesCount > 0) { Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), BasicBlitMaterial, effectShift, null, -1, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); Postprocess(parameters, parameters.DilateShift, parameters.ScaleIndependent, parameters.PrimaryBufferScale, PrimaryBufferHash, HelperBufferHash, DilateMaterial, parameters.DilateIterations, false, effectShift, ref postProcessingRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); } parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget); if (drawnOutlinablesCount > 0) { parameters.Buffer.ClearRenderTarget(false, true, Color.clear); } if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } var drawnSimpleEdgeDilateOutlinesCount = DrawOutlineables(parameters, CompareFunction.Always, true, -1, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color, x => EdgeDilateMaterial, RenderStyle.Single); drawnSimpleEdgeDilateOutlinesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, true, -1, x => x.BackParameters.Enabled, x => x.BackParameters.Color, x => EdgeDilateMaterial, RenderStyle.FrontBack); drawnSimpleEdgeDilateOutlinesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, true, -1, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color, x => EdgeDilateMaterial, RenderStyle.FrontBack); if (drawnSimpleEdgeDilateOutlinesCount > 0) { Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), PartialBlitMaterial, effectShift, null, -1, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); } if (parameters.BlurIterations > 0) { SetupBlurKeyword(parameters); Postprocess(parameters, parameters.BlurShift, parameters.ScaleIndependent, parameters.PrimaryBufferScale, PrimaryBufferHash, HelperBufferHash, BlurMaterial, parameters.BlurIterations, false, effectShift, ref postProcessingRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); } DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => Color.clear, x => OutlineMaskMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.GenericMask); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.NotEqual); parameters.Buffer.SetGlobalInt(ReadMaskHash, 255); parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Replace); Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), parameters.Target, parameters.DepthTarget, FinalBlitMaterial, effectShift, null, -1, parameters.CustomViewport); DrawFill(parameters, parameters.Target); parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectShift); BlitUtility.Draw(parameters, parameters.Target, parameters.DepthTarget, ClearStencilMaterial, parameters.CustomViewport); parameters.Buffer.ReleaseTemporaryRT(PrimaryBufferHash); parameters.Buffer.ReleaseTemporaryRT(HelperBufferHash); parameters.Buffer.ReleaseTemporaryRT(TargetHash); if (parameters.UseInfoBuffer) { parameters.Buffer.ReleaseTemporaryRT(InfoBufferHash); parameters.Buffer.ReleaseTemporaryRT(PrimaryInfoBufferHash); parameters.Buffer.ReleaseTemporaryRT(HelperInfoBufferHash); } Profiler.EndSample(); }