示例#1
0
 /// <summary>
 /// Sets the base settings values for the training algorithm
 /// </summary>
 /// <param name="settings">The network settings of the network that is
 /// calling the class.</param>
 public void SetSettings(NetworkSettings settings)
 {
     this.settings = settings;
     if (settings.Other.ContainsKey("startlayerindex"))
     {
         int.TryParse(settings.Other["startlayerindex"], out layerIndex);
     }
     if (settings.Other.ContainsKey("startnodeindex"))
     {
         int.TryParse(settings.Other["startnodeindex"], out nodeIndex);
     }
     if (settings.Other.ContainsKey("basestepvalue"))
     {
         float.TryParse(settings.Other["basestepvalue"], out stepValue);
     }
     if (stepValue == 0)
     {
         stepValue = 1;
     }
     if (settings.Other.ContainsKey("maxflips"))
     {
         int.TryParse(settings.Other["maxflips"], out maxFlips);
     }
     if (maxFlips == 0)
     {
         maxFlips = 20;
     }
 }
示例#2
0
 public void SetUp()
 {
     basePath = "C:\\Development Projects\\ENN\\TestSuite\\TestFiles\\";
     testSetting = new NetworkSettings();
     target = new NetworkSettings();
     SetBaseSetting();
 }
示例#3
0
文件: Settings.cs 项目: pulsence/ENN
 /// <summary>
 /// Saves a NetworkSettings object to file. The object can be saved to either a binary
 /// file or text file.
 /// </summary>
 /// <param name="settings">The object to save to file.</param>
 /// <param name="filePath">The location to save the file.</param>
 /// <param name="binary">If true a binary file will be created. Else a text file will
 /// be generated. By default this parameter is false.</param>
 /// <exception cref="IOException">System.IO.IOException</exception>
 public static void Save(NetworkSettings settings, string filePath, bool binary = false)
 {
     if (binary)
         SaveBinary(ref settings, filePath);
     else
         SaveText(ref settings, filePath);
 }
示例#4
0
文件: Program.cs 项目: pulsence/ENN
        static void Main(string[] args)
        {
            //variable set up
            settings = new NetworkSettings();
            topologies = new Dictionary<string, NetworkTopology>();

            objectFactory = new Dictionary<string, IUserObjectFactory>();
            objectFactory.Add("standard", new StandLibFactory());

            loadTool = new LoadTool(ref settings, ref topologies, ref objectFactory);
            updateTool = new UpdateTool(ref settings, ref topologies);
            saveTool = new SaveTool(ref settings, ref topologies);

            //start up display information
            Console.WriteLine("ENN  Copyright (C) 2012  Tim Eck II");
            Console.WriteLine("This program comes with ABSOLUTELY NO WARRANTY.");
            Console.WriteLine("This is free software, and you are welcome to redistribute it");
            Console.WriteLine(
                "under certain conditions; which can be found in the COPYING.LESSER.txt file");
            Console.WriteLine("that was provided with the program.\n");
            Console.WriteLine(
                "The ENN runtime has been succesfully started. You may now enter commands");
            Console.WriteLine("If you are not sure where to start enter -h.");

            //command line processing loop
            Command command = RetrieveCommand(Console.ReadLine());
            while (command.BaseType != CommandType.Exit)
            {
                ProcessCommand(command);
                command = RetrieveCommand(Console.ReadLine());
            }
        }
示例#5
0
文件: LoadTool.cs 项目: pulsence/ENN
 public LoadTool(ref NetworkSettings settings,
     ref Dictionary<string, NetworkTopology> topologies,
     ref Dictionary<string, IUserObjectFactory> objectFactory)
 {
     this.settings = settings;
     this.topologies = topologies;
     this.objectFactory = objectFactory;
 }
示例#6
0
文件: Topology.cs 项目: pulsence/ENN
 /// <summary>
 /// Loads a NetwokTopology from either a text file or binary file.
 /// </summary>
 /// <param name="file">The path to the file the contains the
 /// NetworkTopology</param>
 /// <param name="objectFactories">The object factories that will be
 /// used to transform types specified in a text file into objects.
 /// </param>
 /// <param name="settings">The currently loaded NetworkSettings.</param>
 /// <param name="binary">If true a binary file will be loaded, else
 /// a text file will be loaded. By default this is false.</param>
 /// <returns></returns>
 /// <exception cref="IOException">System.IO.IOException</exception>
 public static NetworkTopology Load(
     string file,
     ref Dictionary<string, IUserObjectFactory> objectFactories,
     ref NetworkSettings settings, bool binary = false)
 {
     if (binary)
         return LoadBinary(file);
     return LoadText(file, ref objectFactories, ref settings);
 }
示例#7
0
        public void SaveText()
        {
            SetBaseSetting();
            Settings.Save(baseSetting, basePath + "testSaveSettings.nns");

            testSetting = Settings.Load(basePath + "testSaveSettings.nns");
            Assert.IsTrue(baseSetting.Equals(testSetting));
            File.Delete(basePath + "testSaveSettings.nns");
        }
示例#8
0
        public override bool Equals(object obj)
        {
            NetworkSettings other = (NetworkSettings)obj;

            if (other == null)
            {
                return(true);
            }

            if (this.Mode != other.Mode ||
                this.NetworkType != other.NetworkType)
            {
                return(true);
            }

            if (this.DefaultFactory != other.DefaultFactory ||
                this.DefaultHiddenLayer != other.DefaultHiddenLayer ||
                this.DefaultInputLayer != other.DefaultInputLayer ||
                this.DefaultNode != other.DefaultNode ||
                this.DefaultOutputLayer != other.DefaultOutputLayer)
            {
                return(false);
            }

            if (this.EnableTiming != other.EnableTiming)
            {
                return(false);
            }

            if (this.TrainingAccuracy != other.TrainingAccuracy ||
                this.TrainingIterations != other.TrainingIterations ||
                this.TraininPool != other.TraininPool)
            {
                return(false);
            }

            if (this.Other.Count != other.Other.Count)
            {
                return(false);
            }

            foreach (KeyValuePair <string, string> key in this.Other)
            {
                if (!other.Other.ContainsKey(key.Key))
                {
                    return(false);
                }
                if (key.Value != other.Other[key.Key])
                {
                    return(false);
                }
            }

            return(true);
        }
示例#9
0
        public HillClimbAlgo()
        {
            layerIndex = 0;
            nodeIndex = 0;
            weightIndex = 0;
            flips = 0;
            maxFlips = 20;

            baseStepValue = 1;
            stepValue = baseStepValue;
            priorError = float.MinValue;
            priorWeightValue = -2.0f;

            settings = null;
        }
示例#10
0
        public HillClimbAlgo()
        {
            layerIndex  = 0;
            nodeIndex   = 0;
            weightIndex = 0;
            flips       = 0;
            maxFlips    = 20;

            baseStepValue    = 1;
            stepValue        = baseStepValue;
            priorError       = float.MinValue;
            priorWeightValue = -2.0f;

            settings = null;
        }
示例#11
0
文件: LoadTool.cs 项目: pulsence/ENN
        /// <summary>
        /// Loads settings from a file.
        /// </summary>
        /// <param name="commands">Commands used to customize the behavior of the
        /// command</param>
        void SettingsHandler(List<RawCommand> commands)
        {
            Console.WriteLine("Loading settings...");
            if (commands[2].CommandChar != 'f')
            {
                Console.WriteLine("Settings could not be loaded");
                Console.WriteLine("No file was specified");
                return;
            }

            try
            {
                bool binary = false;
                if (commands.Count > 3)
                {
                    if (commands[3].CommandChar == 'b')
                    {
                        binary = true;
                    }
                    else
                    {
                        binary = commands[2].Value.EndsWith("nnsc", true, null);
                    }
                }

                settings = Settings.Load(commands[2].Value, binary);
                Console.WriteLine("Loading has finished");
            }
            catch (IOException ex)
            {
                Console.WriteLine("Settings could not be loaded");
                Console.WriteLine("There was an error loading the file");
                #if(DEBUG)
                Console.WriteLine("Message: {0}\nSource: {1}", ex.Message, ex.Source);
                #endif

            }
            catch (IndexOutOfRangeException ex)
            {
                Console.WriteLine("Settings could not be loaded");
                Console.WriteLine("There was an error in the file file formatting.");
                #if(DEBUG)
                Console.WriteLine("Message: {0}\nSource: {1}", ex.Message, ex.Source);
                #endif
            }
        }
示例#12
0
文件: Settings.cs 项目: pulsence/ENN
 /// <summary>
 /// Saves the NetworkSettings object to a text file.
 /// </summary>
 /// <param name="settings">The NetworkSettings object to save to disk.</param>
 /// <param name="filePath">The location to save the file to.</param>
 /// <exception cref="IOException">System.IO.IOException</exception>
 private static void SaveText(ref NetworkSettings settings, string filePath)
 {
     StreamWriter writer = new StreamWriter(filePath);
     writer.WriteLine("version:1.0\n");
     writer.WriteLine("networkmode:{0}", settings.Mode);
     writer.WriteLine("networktype:{0}", settings.NetworkType);
     writer.WriteLine("\n#User Defined Binary settings");
     writer.WriteLine("\n#Default data types");
     writer.WriteLine("inputlayer:{0}", settings.DefaultInputLayer);
     writer.WriteLine("node:{0}", settings.DefaultNode);
     writer.WriteLine("nodelayer:{0}", settings.DefaultHiddenLayer);
     writer.WriteLine("outputlayer:{0}", settings.DefaultOutputLayer);
     writer.WriteLine("factory:{0}", settings.DefaultFactory);
     writer.WriteLine("\n#Debugging");
     writer.WriteLine("enabletiming:{0}", settings.EnableTiming);
     writer.WriteLine("\nTraining Settings");
     writer.WriteLine("trainingiterations:{0}", settings.TrainingIterations);
     writer.WriteLine("trainingaccuracy:{0}", settings.TrainingAccuracy);
     writer.WriteLine("trainingpool:{0}", settings.TraininPool);
     writer.WriteLine("\n#User Defined Settings");
     //Writes all the key-value pairs that couldn't be matched to a settings
     //field to disk.
     foreach (KeyValuePair<string, string> key in settings.Other)
     {
         writer.WriteLine("{0}:{1}", key.Key, key.Value);
     }
     writer.Close();
 }
示例#13
0
文件: Settings.cs 项目: pulsence/ENN
 /// <summary>
 /// Save the NetworkSettings object to a binary file.
 /// </summary>
 /// <param name="settings">The NetworkSettings object that will be saved to
 /// disk in a binary file.</param>
 /// <param name="filePath">The location to save the file.</param>
 /// <exception cref="IOException">System.IO.IOException</exception>
 private static void SaveBinary(ref NetworkSettings settings, string filePath)
 {
     Stream fs = new FileStream(filePath, FileMode.OpenOrCreate, FileAccess.Write);
     BinaryFormatter binary = new BinaryFormatter();
     binary.Serialize(fs, settings);
     fs.Close();
 }
示例#14
0
文件: MainForm.cs 项目: pulsence/ENN
        /// <summary>
        /// Loads a settings file and then populates the form fields.
        /// </summary>
        private void loadMenuItem_Click(object sender, EventArgs e)
        {
            openSettings.ShowDialog();
            try
            {
                settings = Settings.Load(openSettings.FileName,
                                         openSettings.FileName.EndsWith(".nnsc", true, null));
                if (settings.Mode == NetworkMode.Computational)
                {
                    networkMode.SelectedIndex = 1;
                }
                else
                {
                    networkMode.SelectedIndex = 0;
                }

                if (settings.NetworkType == NetworkType.Traditional)
                {
                    networkType.SelectedIndex = 0;
                }
                else
                {
                    networkType.SelectedIndex = 1;
                }

                defaultInput.Text = settings.DefaultInputLayer;
                defaultNode.Text = settings.DefaultNode;
                defaultHidden.Text = settings.DefaultHiddenLayer;
                defaultOutput.Text = settings.DefaultOutputLayer;

                enableTiming.Checked = settings.EnableTiming;

                trainingAccuracy.Text = settings.TrainingAccuracy.ToString();
                trainingIterations.Text = settings.TrainingIterations.ToString();
                trainingPool.Text = settings.TraininPool.ToString();

                customParameters.Text = "";
                int i = 0;
                string[] lines = new string[settings.Other.Count];
                foreach (KeyValuePair<string, string> key in settings.Other)
                {
                    lines[i] = key.Key + ":" + key.Value;
                    i++;
                }
                customParameters.Lines = lines;
            }
            catch (IOException ex)
            {
                MessageBox.Show("The file could not be loaded.");
            }
            catch (IndexOutOfRangeException ex)
            {
                MessageBox.Show("The settings file was not properly formated.");
            }
            catch (Exception ex)
            {
                MessageBox.Show("There was some unknown error that occured while loading the file.");
            }
        }
示例#15
0
文件: MainForm.cs 项目: pulsence/ENN
        private void MainForm_Load(object sender, EventArgs e)
        {
            settings = new NetworkSettings();
            networkMode.SelectedIndex = 0;
            networkType.SelectedIndex = 0;

            defaultInput.SelectedIndex = 0;
            defaultHidden.SelectedIndex = 0;
            defaultOutput.SelectedIndex = 0;
            defaultNode.SelectedIndex = 0;
            defaultFactory.SelectedIndex = 0;
        }
示例#16
0
 public void LoadText()
 {
     SetBaseSetting();
     testSetting = Settings.Load(basePath + "testSettings.nns");
     Assert.IsTrue(baseSetting.Equals(testSetting));
 }
示例#17
0
 public EvolvingNeuralNetwork(NetworkTopology[] topologies, NetworkSettings settings)
 {
     this.topologies = topologies;
     this.settings   = settings;
 }
示例#18
0
文件: MainForm.cs 项目: pulsence/ENN
        /// <summary>
        /// Loads a topology from a file into the gui.
        /// </summary>
        private void LoadTopology(object sender, EventArgs e)
        {
            openTopology.ShowDialog();
            Dictionary<string, IUserObjectFactory> factories = metaData.GetFactories();
            NetworkSettings settings = new NetworkSettings();
            NetworkTopology topology =
                Topology.Load(openTopology.FileName, ref factories, ref settings,
                            openTopology.FileName.EndsWith(".nntc", true, null));

            topologyMetaData = topology.MetaData;

            AddPreProcessor(null, null);
            GetLayer(0).SetMetaData(topology.PreProcessor.MetaData);

            AddInputLayer(null, null);
            GetLayer(1).SetMetaData(topology.InputLayer.MetaData);

            int row = 2;
            for(int i = 0; i < topology.HiddenLayers.Length; i++)
            {
                AddHiddenLayer(null, null);
                HiddenLayerView layer = (HiddenLayerView)GetLayer(row);
                layer.SetMetaData(topology.HiddenLayers[i].MetaData);
                currentSelectedLayer = layer;

                row++;
            }

            AddOutputLayer(null, null);

            AddPostProcessor(null, null);
        }
示例#19
0
 public NeuralNetwork(NetworkTopology topology, NetworkSettings settings)
 {
     this.topology = topology;
     this.settings = settings;
 }
示例#20
0
文件: Topology.cs 项目: pulsence/ENN
        /// <summary>
        /// Creates a NetworkTopology from a text file.
        /// </summary>
        /// <param name="file">The location of the file to read from.</param>
        /// <param name="objectFactories">The object factories that will
        /// be used to tranform the text types into objects.</param>
        /// <param name="settings">The currently loaded NetworkSettings.</param>
        /// <returns>Returns the NetworkTopology located inside of the file.
        /// If the file can not be parsed null is returned.</returns>
        /// <exception cref="IOException">System.IO.IOException</exception>
        private static NetworkTopology LoadText(
            string file,
            ref Dictionary<string, IUserObjectFactory> objectFactories,
            ref NetworkSettings settings)
        {
            //Check to varify that the file can be loaded.
            if (GetVersion(file) != "1.0") return null;

            NetworkTopology topology = new NetworkTopology();
            //Retrieves the RawTypes from the file
            List<RawType> rawTypes = GetRawTypes(file);

            Dictionary<string, IHiddenLayer> hiddenLayers = new Dictionary<string, IHiddenLayer>();
            //Factory to create the object with
            string factoryName;

            //Transforms all the rawTypes into objects
            for (int i = 0; i < rawTypes.Count; i++)
            {
                factoryName = settings.DefaultFactory;
                if (rawTypes[i].Fields.ContainsKey("factory")) factoryName = rawTypes[i].Fields["factory"];
                if (rawTypes[i].Type == "layer")
                {

                    if (rawTypes[i].Fields["type"] == "hidden")
                    {
                        hiddenLayers.Add(rawTypes[i].Fields["layerName"],
                            objectFactories[factoryName].CreateUserObject<IHiddenLayer>(
                            rawTypes[i].Fields["dataType"],
                            rawTypes[i].Fields));
                    }
                    else if (rawTypes[i].Fields["type"] == "output")
                    {
                        topology.OutputLayer =
                            objectFactories[factoryName].CreateUserObject<IOutputLayer>(
                            rawTypes[i].Fields["dataType"], rawTypes[i].Fields);
                    }
                    else if (rawTypes[i].Fields["type"] == "input")
                    {
                        topology.InputLayer =
                            objectFactories[factoryName].CreateUserObject<IInputLayer>(
                            rawTypes[i].Fields["dataType"], rawTypes[i].Fields);
                    }
                }
                else if (rawTypes[i].Type == "node")
                {
                    INode node = objectFactories[factoryName].CreateUserObject<INode>(
                        rawTypes[i].Fields["dataType"], rawTypes[i].Fields);
                    if (hiddenLayers.ContainsKey(rawTypes[i].Fields["layer"]))
                    {
                        hiddenLayers[rawTypes[i].Fields["layer"]].SetNode(node, -1);
                    }
                }
                else if (rawTypes[i].Type == "preprocessor")
                {
                    topology.PreProcessor =
                        objectFactories[factoryName].CreateUserObject<IPreProcessor>(
                        rawTypes[i].Fields["dataType"], rawTypes[i].Fields);
                    if(settings.Mode == NetworkMode.Training)
                        topology.TrainingPreProcessor =
                            objectFactories[factoryName].CreateUserObject<ITrainingPreProcessor>(
                                rawTypes[i].Fields["dataType"], rawTypes[i].Fields);
                }
                else if (rawTypes[i].Type == "postprocessor")
                {
                    topology.PostProcessor = objectFactories[factoryName].
                        CreateUserObject<IPostProcessor>(rawTypes[i].Fields["dataType"], rawTypes[i].Fields);
                }
                else if (rawTypes[i].Type == "topology")
                {
                    topology.MetaData = rawTypes[i].Fields;
                    if(!rawTypes[i].Fields.ContainsKey("algorithmFactory"))
                    {
                        rawTypes[i].Fields.Add("algorithmFactory", factoryName);
                    }
                    topology.TrainingAlgorithm = objectFactories[rawTypes[i].Fields["algorithmFactory"]].
                        CreateUserObject<ITrainingAlgorithm>(
                            rawTypes[i].Fields["trainingAlgorithm"],
                            rawTypes[i].Fields);
                }
            }

            //This tranformation is required because nodes are linked to hidden layers
            //by names. The name of the layer is the key in the dictionary.
            IHiddenLayer[] layer = new IHiddenLayer[hiddenLayers.Count];
            int j = 0;
            foreach (KeyValuePair<string, IHiddenLayer> temp in hiddenLayers)
            {
                layer[j] = temp.Value;
                j++;
            }
            topology.HiddenLayers = layer;
            return topology;
        }
示例#21
0
        public void SetUp()
        {
            basePath = "C:\\Development Projects\\ENN\\TestSuite\\TestFiles\\";

            objectFactory = new Dictionary<string, IUserObjectFactory>()
            {
                {"standard", new StandLibFactory()},
                {"TestBinary", new TestBinary()}
            };

            settings = new NetworkSettings();
            settings.Mode = NetworkMode.Training;

            baseTopology = new NetworkTopology();
        }
示例#22
0
文件: Settings.cs 项目: pulsence/ENN
        /// <summary>
        /// Loads NetworkSettings from a text file. Determines the settings version to load.
        /// </summary>
        /// <param name="filePath">The file path to the settings file.</param>
        /// <returns>Returns the NetworkSettings that were loaded from the file. Returns null
        /// if the file could no be parsed.</returns>
        /// <exception cref="IOException">System.IO.IOException</exception>
        private static NetworkSettings LoadText(string filePath)
        {
            NetworkSettings settings = new NetworkSettings();

            //strips the key-value pairs out of the text file
            Dictionary<string, string> raw = rawText(filePath);
            if (raw.Count == 0) return null;

            //if know version was specified then the latest file version is specified
            if (!raw.ContainsKey("version")) raw.Add("version", "1.0");
            if (raw["version"] != "1.0") return null;
            raw.Remove("version");
            //parses the key-value pairs by maping the key to the proper settings field
            foreach (KeyValuePair<string, string> key in raw)
            {
                switch (key.Key)
                {
                    case "networkmode":
                        if (key.Value == "training")
                        {
                            settings.Mode = NetworkMode.Training;
                        }
                        else
                        {
                            settings.Mode = NetworkMode.Computational;
                        }
                        break;
                    case "networktype":
                        if (key.Value == "traditional")
                        {
                            settings.NetworkType = NetworkType.Traditional;
                        }
                        else
                        {
                            settings.NetworkType = NetworkType.Evolving;
                        }
                        break;
                    case "inputlayer":
                        settings.DefaultInputLayer = key.Value;
                        break;
                    case "node":
                        settings.DefaultNode = key.Value;
                        break;
                    case "nodelayer":
                        settings.DefaultHiddenLayer = key.Value;
                        break;
                    case "outputlayer":
                        settings.DefaultOutputLayer = key.Value;
                        break;
                    case "factory":
                        settings.DefaultFactory = key.Value;
                        break;
                    case "enabletiming":
                        settings.EnableTiming = (key.Value.ToLower() == "true");
                        break;
                    case "trainingaccuracy":
                        float trainAccuracy = 0;
                        float.TryParse(key.Value, out trainAccuracy);
                        settings.TrainingAccuracy = trainAccuracy;
                        break;
                    case "trainingiterations":
                        int iterations = 0;
                        int.TryParse(key.Value, out iterations);
                        settings.TrainingIterations = iterations;
                        break;
                    case "trainingpool":
                        int pool = 0;
                        int.TryParse(key.Value, out pool);
                        settings.TraininPool = pool;
                        break;
                    default:
                        //if no field is found to place the value into then it is
             						//added to the catch-all Other field
                        settings.Other.Add(key.Key, key.Value);
                        break;
                }
            }
            return settings;
        }
示例#23
0
 public UpdateTool(ref NetworkSettings settings,
     ref Dictionary<string, NetworkTopology> topologies)
 {
     this.settings = settings;
     this.topologies = topologies;
 }
示例#24
0
 /// <summary>
 /// Sets the base settings values for the training algorithm
 /// </summary>
 /// <param name="settings">The network settings of the network that is
 /// calling the class.</param>
 public void SetSettings(NetworkSettings settings)
 {
     this.settings = settings;
     if (settings.Other.ContainsKey("startlayerindex"))
         int.TryParse(settings.Other["startlayerindex"], out layerIndex);
     if (settings.Other.ContainsKey("startnodeindex"))
         int.TryParse(settings.Other["startnodeindex"], out nodeIndex);
     if (settings.Other.ContainsKey("basestepvalue"))
         float.TryParse(settings.Other["basestepvalue"], out stepValue);
     if (stepValue == 0) stepValue = 1;
     if (settings.Other.ContainsKey("maxflips"))
         int.TryParse(settings.Other["maxflips"], out maxFlips);
     if (maxFlips == 0) maxFlips = 20;
 }
示例#25
0
 public NeuralNetwork(NetworkTopology topology, NetworkSettings settings)
 {
     this.topology = topology;
     this.settings = settings;
 }
示例#26
0
 public EvolvingNeuralNetwork(NetworkTopology[] topologies, NetworkSettings settings)
 {
     this.topologies = topologies;
     this.settings = settings;
 }