示例#1
0
        private decimal GetSignalAtBearing(decimal bearing, Point receiver, Emission incomingSignals, decimal frequency)
        {
            decimal signal = incomingSignals.GetAttenuatedSignal(frequency, receiver);

            if (signal <= 0)
            {
                return(0);
            }

            Point   origin           = incomingSignals.origin;
            decimal distance         = (decimal)Global.GetDistanceToPoint(origin, receiver);
            decimal absBearing       = (decimal)Global.GetBearingToPoint(origin, receiver);
            decimal convertedBearing = absBearing;

            if (convertedBearing > 180)
            {
                convertedBearing -= 360;
            }

            decimal relativeBearing = bearing - convertedBearing;

            if (relativeBearing < -180)
            {
                relativeBearing += 360;
            }

            decimal diffusedSignal = GetDiffusedSignal(relativeBearing, signal, distance);

            diffusedSignal = Math.Round(diffusedSignal, 2);

            return(diffusedSignal);
        }
示例#2
0
        public Emission Update()
        {
            FluctuateSignature();
            Emission signals = new Emission(location, emissionSignature);

            return(signals);
        }