示例#1
0
        public ELSVehicle(int handle, [Optional] IDictionary <string, object> data) : base(handle)
        {
            _vehicle = new Vehicle(handle);
            ModelLoaded();
            lastdrivetime = Game.GameTime;
            API.SetVehRadioStation(_vehicle.Handle, "OFF");
            API.SetVehicleRadioEnabled(_vehicle.Handle, false);
            if (_vehicle.DisplayName == "CARNOTFOUND")
            {
                throw new Exception("ELSVehicle.cs:Vehicle not found");
            }
            else if (_vehicle.GetNetworkId() == 0)
            {
                throw new Exception("ELSVehicle.cs:NetworkId is 0");
            }
            else if (VCF.ELSVehicle.ContainsKey(_vehicle.Model))
            {
                _vcf = VCF.ELSVehicle[_vehicle.Model].root;
            }
            try
            {
                Function.Call((Hash)0x5f3a3574, _vehicle.Handle, true);
            }
            catch (Exception e)
            {
                Utils.ReleaseWriteLine("ELSVehicle.cs:Repair Fix is not enabled on this client");
            }


            _light = new Light.Lights(_vehicle, _vcf, (IDictionary <string, object>)data?["light"]);
            _siren = new Siren.Siren(_vehicle, _vcf, (IDictionary <string, object>)data?["siren"], _light);
            _light.SetGTASirens(false);
            //_vehicle.SetExistOnAllMachines(true);
            cachedNetId = _vehicle.GetNetworkId();
#if DEBUG
            CitizenFX.Core.Debug.WriteLine(CitizenFX.Core.Native.API.IsEntityAMissionEntity(_vehicle.Handle).ToString());

            CitizenFX.Core.Debug.WriteLine($"ELSVehicle.cs:registering netid:{_vehicle.GetNetworkId()}\n" +
                                           $"Does entity belong to this script:{CitizenFX.Core.Native.API.DoesEntityBelongToThisScript(_vehicle.Handle, false)}");
            CitizenFX.Core.Debug.WriteLine($"ELSVehicle.cs:created vehicle");
#endif
        }
示例#2
0
        public ELSVehicle(int handle, [Optional] ELSVehicleFSData data) : base(handle)
        {
            _vehicle = new Vehicle(handle);
            if (!_vehicle.Exists())
            {
                return;
            }
            ModelLoaded();
            lastdrivetime = Game.GameTime;
            API.SetVehRadioStation(_vehicle.Handle, "OFF");
            API.SetVehicleRadioEnabled(_vehicle.Handle, false);

            if (_vehicle.DisplayName == "CARNOTFOUND")
            {
                throw new Exception("ELSVehicle.cs: Vehicle not found");
            }
            else if (VCF.ELSVehicle.ContainsKey(_vehicle.Model))
            {
                _vcf = VCF.ELSVehicle[_vehicle.Model].root;
            }
            if (API.DecorExistOn(_vehicle.Handle, "elsplus_id"))
            {
                cachedElsID = _vehicle.GetElsId();
            }
            else
            {
                Utils.ReleaseWriteLine("ELSVehicle.cs: Vehicle is being created without a els id attempting to set now");
                if (data.Id > 0)
                {
                    cachedElsID = data.Id;
                    API.DecorSetInt(_vehicle.Handle, "elsplus_id", cachedElsID);
                }
            }
            try
            {
                Function.Call((Hash)0x5f3a3574, _vehicle.Handle, true);
            }
            catch (Exception e)
            {
                Utils.ReleaseWriteLine("ELSVehicle.cs: Repair Fix is not enabled on this client");
            }
            Utils.DebugWriteLine($"ELS Vehicle Data: {JsonConvert.SerializeObject(data)}");
            if (data.Id.Equals(null))
            {
                _light = new Light.Lights(_vehicle, _vcf);
                _siren = new Siren.Siren(_vehicle, _vcf, _light);
            }
            else
            {
                _light = new Light.Lights(_vehicle, _vcf, data.Light);
                _siren = new Siren.Siren(_vehicle, _vcf, _light, data.Siren);
            }

            _light.SetGTASirens(false);


            Utils.DebugWriteLine(API.IsEntityAMissionEntity(_vehicle.Handle).ToString());
            Utils.DebugWriteLine($"ELSVehicle.cs:registering \n" +
                                 $"Does entity belong to this script:{API.DoesEntityBelongToThisScript(_vehicle.Handle, false)}");
            Utils.DebugWriteLine($"ELSVehicle.cs:created vehicle");
            FullSync.FullSyncManager.SendDataBroadcast(JsonConvert.SerializeObject(GetData()), Game.Player.ServerId);
        }