public BattleField CreateBattle(int width, int height, int obstacleCount, int gap, int battleUnitCount) { BattleField bd = new BattleField(); bd.Generate(width, height, obstacleCount, gap, battleUnitCount); bd.battleID = battleID++; return(bd); }
public BattleField CreateBattle(int width, int height, int obstacleCount, int gap, List <SO_BattleUnitAttribute> teamA, List <SO_BattleUnitAttribute> teamB) { BattleField bd = new BattleField(); bd.Generate(width, height, obstacleCount, gap, teamA, teamB); bd.battleID = battleID++; return(bd); }