//归还requester请求的全部资源 public void ReturnAllByRequester(string requester) { #if UNITY_EDITOR if (editorMode) { for (int i = m_cloneNodes.Count - 1; i >= 0; --i) { var item = m_cloneNodes[i]; if (string.Compare(item.requester, requester, true) == 0) { Destroy(item.cloned); m_cloneNodes.RemoveAt(i); } } return; } #endif if (string.IsNullOrEmpty(requester)) { return; } AssetRequested assetRequested = null; if (!requesterData.TryGetValue(requester, out assetRequested)) { return; } //移除后这个requester已经没有任何资源的占用了,移除 assetRequested.ReturnAll(); requesterData.Remove(requester); CancleRequest(requester); }