/// <summary> /// Loads the SpriteBatch and font. /// </summary> protected override void LoadContent() { menu = content.Load<Texture2D>("Content\\menu"); chart = content.Load<Texture2D>("Content\\chars"); title = new UIRenderer(menu, game); chara = new UIRenderer(chart, game); chara.AddFadeEffect(0.0f, 1500); chara.SetPosition(new Vector2(430, 460)); title.SetAlpha(0.0f); title.AddBloomEffect(0.0f,800); title.AddFadeEffect(1.0f,800); }
/// <summary> /// Loads the SpriteBatch and font. /// </summary> protected override void LoadContent() { spTex = content.Load<Texture2D>("Content\\pgi"); spRend = new UIRenderer(spTex, game); spRend.SetAlpha(0.0f); spRend.AddFadeEffect(1.0f, 800); spRend.AddBloomEffect(0.0f, 800); }