示例#1
0
文件: World.cs 项目: bradleat/trafps
        public World(Model model)
        {
            int a = 1;

            for (int i = 0; i < numDivisions + 1; i++)
            {
                int numOcts = a;
                OctreeReferences[i] = new List <int> [numOcts];
                a *= 8;
            }

            Dictionary <string, object> tagData = (Dictionary <string, object>)model.Tag;

            Vector3[]             vertices  = (Vector3[])tagData["Vertices"];
            Primatives.Triangle[] triangles = new Primatives.Triangle[vertices.Length / 3];
            int n = 0;

            for (int i = 0; i < vertices.Length;)
            {
                Vector3 v1 = vertices[i++];
                Vector3 v2 = vertices[i++];
                Vector3 v3 = vertices[i++];

                triangles[n++] = new Primatives.Triangle(v1, v2, v3);
            }

            octree    = new Octree(new Primatives.TriangleMesh(triangles), numDivisions);
            this.mesh = octree.OctTaggedMesh;

            for (int i = 0; i < mesh.Triangles.Length; i++)
            {
                int octlet = mesh.Triangles[i].OctTag[0];
                int level  = mesh.Triangles[i].OctTag[1];

                if (OctreeReferences[level][octlet] == null)
                {
                    OctreeReferences[level][octlet] = new List <int>();
                }
                OctreeReferences[level][octlet].Add(i);
            }
        }
示例#2
0
        public float LineTriangle(Primatives.Triangle Triangle, Primatives.Line Line)
        {
            float x = -Vector3.Dot((Line.Vertices[0] - Triangle.Vertices[0]), Triangle.Normal) / Vector3.Dot(Line.Vertices[1] - Line.Vertices[0], Triangle.Normal);

            if (x < 0 || x > 1)
            {
                return(-1);
            }
            else
            {
                Vector3 intersection = Line.Vertices[0] + x * Vector3.Normalize(Line.Vertices[1] - Line.Vertices[0]);
                if (PointInTriangle(intersection, Triangle.Vertices[0], Triangle.Vertices[1], Triangle.Vertices[2]))
                {
                    return(x);
                }
                else
                {
                    return(-1);
                }
            }
        }
示例#3
0
文件: World.cs 项目: bradleat/trafps
        public World(Model model)
        {
            int a = 1;
            for (int i = 0; i < numDivisions + 1; i++)
            {
                int numOcts = a;
                OctreeReferences[i] = new List<int>[numOcts];
                a *= 8;
            }

            Dictionary<string, object> tagData = (Dictionary<string, object>)model.Tag;
            Vector3[] vertices = (Vector3[])tagData["Vertices"];
            Primatives.Triangle[] triangles = new Primatives.Triangle[vertices.Length / 3];
            int n = 0;
            for (int i = 0; i < vertices.Length; )
            {
                Vector3 v1 = vertices[i++];
                Vector3 v2 = vertices[i++];
                Vector3 v3 = vertices[i++];

                triangles[n++] = new Primatives.Triangle(v1, v2, v3);
            }

            octree = new Octree(new Primatives.TriangleMesh(triangles), numDivisions);
            this.mesh = octree.OctTaggedMesh;

            for (int i = 0; i < mesh.Triangles.Length; i++)
            {
                int octlet = mesh.Triangles[i].OctTag[0];
                int level = mesh.Triangles[i].OctTag[1];

                if (OctreeReferences[level][octlet] == null)
                {
                    OctreeReferences[level][octlet] = new List<int>();
                }
                OctreeReferences[level][octlet].Add(i);
            }
        }